AI War:Metal

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Revision as of 16:17, 25 April 2015 by Aklyon (talk | contribs) (Added Com.Station metal stats)
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This page is up to date for version 8.024 and should still be correct.


This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc.
Metal

Metal is the primary resource in AI War. In order to build anything in AI War, one must have metal. It is obtained by building Harvester on planets (automatically done on planet capture). Metal is gather each seconds and never runs out. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal.

Most ships and structures may be scrapped to get a percentage of their metal cost.

Increasing Income

To increase the amount of metal income, a player can do one of a few things:

All Command stations (but the Warp Jammer) produce metal:

  • Military MkI: 24/s
  • Military MkII and Logistical MkI: 48/s
  • Economic MkI: 64/s
  • Military MkIII and Logistical MkII: 96/s
  • Economic MkII: 160/s
  • Logistic MkIII: 192/s
  • Economic MkIII: 320/s
  • Home: 600/s

Distribution Nodes, when destroyed, yield roughly 60K metal all at once in exchange for a single point of AIP.

Storage

The total metal a player can store at once is caped by a metal storage capacity. Different structures can store metal, mainly the Command stations. Overflowing metal is automatically shared or lost.

All Command stations store different amounts of metal:

  • Military MkI: 30,000
  • Warp Jammer: 50,000
  • Military MkII and Logistical MkI: 60,000
  • Military MkIII: 90,000
  • Economic MkI: 100,000
  • Logistical MkII: 120,000
  • Logistical MkIII: 180,000
  • Economic MkII: 200,000
  • Economic MkIII: 300,000

Some Spire structures from the Fallen Spire campaign can also store metal and increase the total storage capacity of a player. [TODO:precise]

Salvage

[TODO]

Each Command station has a different rate of scrap salvaging:

  • Military MkI: 4%
  • Economic MkI: 5%
  • Military MkII: 8%
  • Logistical MkI, Economic MkII and Warp Jammer: 10%
  • Military MkIII: 12%
  • Economic MkIII: 15%
  • Logistical MkII: 20%
  • Logistical MkIII: 30%
  • Home: 40%

Link to AI War:Reprisal

Sharing

[TODO]

Crystal

Crystal

Prior to update 7.011: Salvaged Resources, AI War had two resources, crystal and metal. Both were required in varying amounts for all ships. Current unit costs are the sum of the original metal and crystal cost, or total cost = crystal + metal. While the overall cost of each ship is unchanged, the knowledge cost for higher mark metal harvesters were increased to represent the greater value of each level.