Release Raptor:Level Editor Basics

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Step 1: Finding The Level Editor

Not that we want to hide it, but we also don't want it right in the face of everyone who starts the game. So you have to go into the Misc tab of the settings menu and click to turn on the level editor. Then it will appear on the main menu for you from then on.

KEY CONCEPT: Exterior "Doors"

Interior Vs Exterior "Doors"

You might be making a chunk of a level that has one or more rooms in it, and in that you might have some doors. That's all well and good, and those are called "interior" doors. It doesn't mean they are inside -- indeed, there's nothing to say this couldn't be outdoors or a cave. But it means it doesn't leave the current level chunk you're editing.

EXTERIOR doors are very important, though, and have a blue portal marker on them, with a trio of lines pointing outwards from them. These doors are how the level chunk may be connected to other level chunks by the procedural generation.

Minimum of Two Exterior "Doors"

Every level chunk you create MUST have at least 2 exterior doors or it cannot be used by the procedural generation tool. But ideally they should have more than that -- it increases the variability of levels in how they use this level chunk.

About Backups

Note that the game makes a backup every time you save your level with actual differences in it, so you can save super frequently (these are miniscule) and never lose any work. All the old versions are there in case something gets messed up.


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