AI War 2:Economy
There are currently four resources used in AI War 2 currently, and here they are all explained a bit more in depth.
Contents
Metal
Metal is the primary resource in AI War 2. It is the only one required to actually construct any units. It is generated every second, and the sources can never run out.
Metal Income
Metal is usually produced by a number of structures, such as Metal Harvesters and Command Stations.
- Harvesters produce 80 metal per second, increasing by 80 for each mark upgrade, up to mark 4. Each planet has a varying number of available Harvesters, and they are claimed when you capture the planet.
- The Home Command Station produce 900 metal per second, and can never be upgraded.
- Economic Command Stations produce the most out of the normal types, starting at 250 metal per second, increasing by 400 per upgrade, up to mark 4. However, they are very fragile.
- Logistics Command Stations produce a much smaller amount, starting at 60 metal per second, increasing by 20 per upgrade, up to mark 4. However, they have excellent salvage recovery (explained below).
- Military Command Stations produce the same as Logistics, but also have the worst salvage recovery of every type.
- Human Home Settlements produce 280 metal per second.
- Matter Converters actually *reduce* your metal income, consuming 500 metal per second to produce 50,000 energy, which is not very efficient!
Salvage
Whenever an enemy unit dies on a planet you control, it generates salvage. Your Command Stations can convert this salvage into metal over time at varying efficiencies. The amount a unit generates depends on how strong it was in general, i.e a Pike Guardian dying will give more salvage than a Vanguard will. You can see the salvage left on each of your planets by hovering over the Metal resource tab on the top bar.
- Home Command Stations convert 40% of the salvage into usable metal.
- Economic Command Stations convert 5% of the salvage into usable metal, increasing by 5% for each mark upgrade, up to mark 4.
- Logistics Command Stations convert 20% of the salvage into usable metal, increasing by 10% for each mark upgrade, up to mark 4.
- Military Command Stations convert 4% of the salvage into usable metal, increasing by 4% for each mark upgrade, up to mark 4.
There is an interesting amount of risk/reward regarding salvage - if a planet gets hit by large attacks often, you can collect vast amounts of salvage (and thus metal) - really boosting your economy - by using Logistics Command Stations, or if you're feeling very brave, by having attacks hit your Homeworld. This can be dangerous, as in both cases, you lack the firepower boost of the Military Command Station to help repel the attack, and in the latter, failure to defend means you lose! Though it can be worthwhile, if done correctly.
Storage
You can only hold so much metal! Each Command Station adds varying amounts of storage to your overall capacity:
- Home Command Stations add 2,000,000 metal by themselves.
- Economic Command Stations add 100,000.
- Logistics Command Stations add 300,000.
- Military Command Stations add 100,000.
Metabolization
This is an effect that some units have, mainly the Metabolizing Gangsaw, but also the Hive Golem's Yellow Jacket drones, and the War Harvester mercenary units. If one of these units damages an enemy, upon that enemies death it will give you 20% of the targets metal cost, up to 5,000 metal maximum.
This effect can mean a good chunk of your metal income can be through combat. Factions other than the player do not use the same economy, and thus gain nothing from this effect currently.
Energy
Energy is somewhat like a global cap on the amount of stuff you can have built overall. A few things add to the Energy balance, while most units, such as ships and turrets, take away. You cannot build something if it would push energy below 0.
Energy Production/Consumption
A few structures produce energy:
- Energy Collectors are limited to one per planet you control, and each produces 150,000 energy at all times, added to the available balance.
- Matter Converters produce 50,000 energy, but also consume 500 metal per second. If you have no metal left, the Converter ceases to produce anything (and thus can put you into energy debt).