AI War 2:Factory
Factory Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
25,000 | 500 GW | 1/Planet | 0.04 | 4,000 | 8,000 | 0 | 90mm | 0 gx | 0.2 | 3 tX |
Factory Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
0 | 0 | 0 | 0 | 0 | 0 |
Stationary facility. If a Fleet Flagship is on the same or adjacent planet, and is missing ships, then this will automatically produce replacements which'll warp directly to that Flagship.
Factories and their mobile variants are the primary way for players to replenish their fleet.
Each human-owned Command Station can support 1~3 factories in the same system, depending on the station type. Once built, these factories automatically churn out reinforcements for any AI War 2:Fleet that is either on the same system, on at an adjacent system. All Strikecraft and Frigates built automatically spawn at their destination via warp connection. Thus, there is no travel time or way for enemies to interfere with re-fleeting.
While it is possible to turn factories on and off directly, switching construction on and off is generally done by selecting the fleet menu instead.