Rorqual Hegira Stats
|
Metal Cost |
Energy Use |
Ship Cap |
Strength |
Hull |
Shields |
Speed |
Armour |
Engine |
Albedo |
Mass
|
500,000 |
7,000 GW |
1 |
5 (I) |
250,000 (I) |
1,500,000 (I) |
1,400 |
85mm |
20 gx |
0.8 |
7 tX
|
Rorqual Hegira Weapon Stats
|
Shot Damage |
Seconds per Salvo |
Shots Per Salvo |
Range |
Single Ship DPS |
Cap DPS
|
15,000 (I) |
2s |
1 |
7,100 (Ballistic Doubleshot) 2,875 (Forcefield) |
7,500 (I) |
7,500 (I)
|
This Flagship has a rather powerful forcefield generator, which it can regenerate by damaging enemies. Also takes less damage after using a wormhole. Units protected by this will deal half the usual damage.
Techs
- None, upgrades via Fleet EXP.
Weapons
- Ballistic Doubleshot
- 15,000 Damage, Reload Speed of 2s, 7,100 Range.
- If the target has => 50% personal shields, the weapon will deal twice as much damage.
Abilities
- ATTACK BONUS
- If the target has current personal shields of at least 50%, then the above weapon does 2x damage to the target.
- DEFENSIVE BONUS
- If the Ark has been in a planet for less than 5 seconds, then tha attacker does 0.5x damage to the ship.
- HARDENED FORCEFIELD GENERATOR
- Projects a bubble forcefield in a radius of 2,875 with total strength of 1,500,000. Allied ships under the bubble cannot be damaged, and enemy ships cannot pass into the bubble. Hardened Forcefields do not shrink as their shield goes down. Any allies firing out from under the shield only do half damage.
- NORRIS EFFECT
- Displaces enemy bubble-forcefield generators when moving into them.
- SPEED BOOSTER
- This unit has a speed multiplier of 1.5x for the first 5 seconds after going through a wormhole.
- VAMPIRISM
- Repairs itself by 2 Health for every 1 damage it deals.
Upgrades
Mark Level
|
Hull |
Shields |
Weapon |
Cap |
Strength
|
I
|
250,000 |
1,500,000 |
15,000 |
1 |
5
|
II
|
312,500 |
1,875,000 |
20,999 |
1 |
7
|
III
|
437,500 |
2,625,000 |
31,498 |
1 |
9
|
IV
|
625,000 |
3,750,000 |
41,998 |
1 |
13
|
V
|
? |
? |
? |
? |
?
|
VI
|
? |
? |
? |
? |
?
|
VII
|
? |
? |
? |
? |
?
|