AI War 2:Zenith Onslaught Patch Notes
This is for alpha testing for the Zenith Onslaught. I'm using this to keep patch notes.
Version 2.030
- Minor faction stuff (ZA, Dyson, etc) can't spawn on Nomad Planets at game start time
- Nomad Changes
- Fix a null reference exception in the nomad planet notifier, and minor text tweaks there.
- Don't let an AI homeworld be placed on a Nomad planet
- Faction-specific stuff can't seed at game start time on a Nomad planet. This prevents the Dyson or ZA from being on a Nomad
- Nomad Planets that are also player homeworlds can't be crashed into the AI
- Nomad Planets now spawn exos in a reasonable fashion once the Nomad Planets are en route to crash. Balance levers in XML
- Give the ZA some actual units (stolen from the Dyson for now).
Version 2.029
Factions open for testing: Zenith Architrave, Zenith Miners, Nomad Planets
- Add a debug setting (in the game lobby) to make Nomad Planets move more often
- Fix a null reference from clicking on the nomad planet notification
- Don't let the AI homeworld be placed on a Nomad planet
Known Issues From Badger
- Nomad Planets can get links to themselves (reproduction scenario needed)
- Nasty Crashes when a planet is destroyed (either by Zenith Miner or Nomad). Someone needs to test this again now.
- Nomad Planets that are player homeworlds shouldn't be allowed to crash into AI homeworlds (per discussion with Chris)
- ZA shouldn't be able to spawn on nomads
Bug Reports
This section is to give an easy place for people to mention problems they are having