AI War 2:Zenith Onslaught Patch Notes

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This is for alpha testing for the Zenith Onslaught. I'm using this to keep patch notes.

Version 2.030

  • Nomad Changes
    • Fix a null reference exception in the nomad planet notifier, and minor text tweaks there.
    • Don't let an AI homeworld be placed on a Nomad planet
    • Faction-specific stuff can't seed at game start time on a Nomad planet. This prevents the Dyson or ZA from being on a Nomad
    • Nomad Planets that are also player homeworlds can't be crashed into the AI
    • Nomad Planets now spawn exos in a reasonable fashion once the Nomad Planets are en route to crash. Balance levers in XML
  • Give the ZA some actual units (stolen from the Dyson for now).
  • Give the ZA some golems that spawn only during the Civil War

Version 2.029

Factions open for testing: Zenith Architrave, Zenith Miners, Nomad Planets

  • Add a debug setting (in the game lobby) to make Nomad Planets move more often
  • Fix a null reference from clicking on the nomad planet notification
  • Don't let the AI homeworld be placed on a Nomad planet


Things that need testing right now

  • Check if the ZA will spawn golems during the civil war
  • Give a vague sense of whether the response to the nomad planets crashing A. works and B. is balanced.
    • Note that setting the nomads on 'fast move' will decrease the AI response significantly
  • Check that you can no longer crash your homeworld if it's on a nomad planet

Known Issues From Badger

  • Nomad Planets can get links to themselves (reproduction scenario needed)
  • Nasty Crashes when a planet is destroyed (either by Zenith Miner or Nomad). Someone needs to test this again now.


Bug Reports

This section is to give an easy place for people to mention problems they are having