AI War 2:AI Types
The AI types you are fighting determine how the AI behaves and what ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some types are so defense-oriented they don't even launch regular waves, while others are extremely offense-oriented. The type you're up against can greatly influence how you play the game.
Note that this is for AI War 2.
AI Opponent Types by Difficulty
Easier
Moderate
AI Name | Wave or Ship Types | Additional Spawns and Unlocks | Description |
---|---|---|---|
Full Ensemble | The Full Ensemble gets access to most of the AIs 'normal' ships | Nothing | Hugely varied AI in terms of what its planets are like. However, it doesn't use any niche tactics... usually. |
Simple Ensemble
|
The Simple Ensemble gets access to a subset of the Full Ensemble's ships, minus the more esoteric variants | Very solid, generalist AI. Nothing fancy | |
One-Way Doormaster
|
Black Hole Machines on most planets | The presence of so many Black Hole Machines will cause problems to the player as they move ships around, and will increase the AIP as the player destroys them. | |
Shield Hater
|
Focuses on anti-defense and anti-shield ships | Generalist AI other than its focus on particular ships | |
Overreactive
|
Sends much larger Counterattacks when human ships spend a lot of time ineffectually dying on its planets. | ||
Bar Fighter
|
Reacts violently to any attacks on its planets; rarely retreats and almost always prefers to fight |
AI Name | Wave or Ship Types | Additional Spawns and Unlocks | Description |
---|---|---|---|
Gladiator
|
Gets access to Zenith Architrave Ships | Generalist AI with new units available |