AI War 2:AI Types

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The AI types you are fighting determine how the AI behaves and what ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some types are so defense-oriented they don't even launch regular waves, while others are extremely offense-oriented. The type you're up against can greatly influence how you play the game.

Note that this is for AI War 2. This page is currently WIP; some AI types are missing

AI Opponent Types by Difficulty

Easier

AI Name Wave or Ship Types Additional Spawns and Unlocks Description
Full Ensemble The Full Ensemble gets access to most of the AIs 'normal' ships Nothing Hugely varied AI in terms of what its planets are like. However, it doesn't use any niche tactics... usually.
Simple Ensemble
The Simple Ensemble gets access to a subset of the Full Ensemble's ships, minus the more esoteric variants Very solid, generalist AI. Nothing fancy
One-Way Doormaster
Black Hole Machines on most planets The presence of so many Black Hole Machines will cause problems to the player as they move ships around, and will increase the AIP as the player destroys them.
Shield Hater
Focuses on anti-defense and anti-shield ships Generalist AI other than its focus on particular ships
Overreactive
Sends much larger Counterattacks when human ships spend a lot of time ineffectually dying on its planets.
Bar Fighter
Reacts violently to any attacks on its planets; rarely retreats and almost always prefers to fight

Moderate

AI Name Wave or Ship Types Additional Spawns and Unlocks Description
Vanguard
Focuses on regular Guardians instead of strikecraft Similar to the Royal AI, but instead of getting Royal Guardians it gets regular Guardians. Requires The Neinzul Abyss expansion
Gladiator
Gets access to Zenith Architrave Ships Gets ZA-themed defensive structures on many planets Generalist AI with new units available; Requires Zenith Onslaught expansion
Peace Maker
Gets lots of Ion Cannons and Mass Drivers Generalist AI alongside the extra defenses
Quadratic
Each incoming wave is about twice as large as the previous one With every normal wave it sends, it doubles the minimum strength of wave that it is willing to send. This tends to lead to waves that take much longer to 'charge' (before being announced), but eventually leads to VERY large waves.

Hard

AI Name Wave or Ship Types Additional Spawns and Unlocks Description
Spire Hammer
Gets access to stronger versions of Dark Spire units, and weaker but more numerous versions of Spire units. Has access to extra Spire-themed defensive structures. Generalist AI with new units available; Requires The Spire Rises and Zenith Onslaught Expansions.
Ragnarok
Gets access to stronger versions of Dark Spire units, and Dark Zenith units. Has access to extra Dark Zenith-themed defensive structures. Generalist AI with new units available; Requires Zenith Onslaught Expansion.
Zombifiyer
Uses many units that deal zombification damage. Has access to extra Dark Zenith-themed defensive structures. Generalist AI other than its focus on specific units.
Vicious Raider
Significantly larger waves, and uses more raiding units. Offense focused AI.

Brutal

AI Name Wave or Ship Types Additional Spawns and Unlocks Description
Vengeful
Gets extra exowaves. Generalist AI that retaliates with (relatively) small exogalactic attacks whenever you destroy it's guardposts, warpgates, command stations, data centres, and more. Requires Zenith Onslaught Expansion.
The Beast
Has access to strengthened versions of Nanocaust units. Generalist AI with access to powerful Nanocaust units that can require specialised strategies to deal with. Requires Zenith Onslaught Expansion.
Jabberwock
Has access to strengthened or altered versions of many minor faction's units, including Dark Spire, Dark Zenith, Nanocaust, Scourge, Spire and Zenith Architrave units. Gets ZA-themed and Spire themed defensive structures on many planets. Generalist AI with access to a wide variety of powerful units that will require specialised strategies to deal with. Possibly the hardest AI type in the game. Requires Zenith Onslaught Expansion.
Geneticist
Has access to Scourge units. Generalist AI with access to powerful Scourge units that can require specialised strategies to deal with. Requires Zenith Onslaught Expansion.
Swarmer
Uses lots of drone ships and swarmer-type strikecraft. Has modified guardposts that all spawn swarms of drones. Generalist AI other than its focus on particular ships
Royal
Focuses on Guardians instead of Strikecraft, and they are much more powerful. Extremely Guardian focused AI. It's stronger guardians can require specialised strategies to deal with.
Praetor
Stronger Praetorian Guard Generalist AI, but it's Praetorian guard can move much further from it's homeworld. Can be almost impossible on highly connected maps. Requires Zenith Onslaught Expansion.
Golemite
Extra AI Golems on its planets. Generalist AI, but it's golems can be very difficult to handle in the early game.