AI War 2:Defining your own planet names
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To set up your own file of planet names, you need to create a new directory, place your planet names in that directory, then tell the game about those names.
These instructions assume you have the game installed at ~/AIWar2
(you might instead have it installed at C:\ProgramFiles\Steam\steamapps\common\AI War 2
or something like that, the procedure is the same).
- First go to
~/AIWar2/GameData/Configuration
. This is the base directory with all the XML data contained in various subdirectories. We are interested in the PlanetNames directory. In the PlanetNames you will see a bunch of directories for existing sets of planet names; Kahuna's Real Stars, Cities_UK, etc... You want to create your own directory (lets say NewPlanetNames), then create a file calledNewPlanetNames.txt
inside it. Put your planet names in that text file, one planet name per line.
- Then you need to tell the game to look at NewPlanetNames when reading the XML. Go to
~/AIWar2/GameData/Configuration/PlanetNameType
and open the fileCMP_PlanetNameType.xml
. You'll see a number of entries, one for each of the sub directories in the PlanetName directory.- Don't edit this file! Instead, you need to make a new file in that directory called
NewPlanetNameType.xml
whose contents are similar to the CMP_PlanetNameType.xml entries. It should look like this.
- Don't edit this file! Instead, you need to make a new file in that directory called
<?xml version="1.0" encoding="utf-8"?> <root> <planet_name_type name="NewPlanetNames" display_name="New Planet Names (this is the name the Game shows)" subdir="NewPlanetNames" description="Some new planet names from a modder. Text within these quotes is shown to the user when they hover over the option in the map lobby." /> </root>
- Note that it's possible to just change the contents of one of the existing txt files in PlanetNames (and the CMP_PlanetNameType.xml file), but those changes will be overridden the next time Steam updates things, so its safest to define your own