Tidalis:0.410 Beta Release

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New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

  • New Crystalizer special block.
    • Complete a chain next to the bubble, and it will shatter. When it shatters, all of the directly-adjacent blocks are also destroyed and turned into usable items (with a few exceptions, such as the walls).
  • New Flipper (180) special block.
    • Streams that hit this big flipper are ricocheted back in the direction from whence they came at double speed.
    • Unlike the small flipper, there is only one direction version of this, since it always reflects 180 degrees either way.
  • New Flipper (45) special block.
    • Streams that hit this little flipper are ricocheted at a forty-five degree angle at double speed.
    • There are two versions of this block: one that is clockwise, and one that is counterclockwise. They reflect streams at the angles you would expect based on the movement of their rotors.
  • New Light-Up game mode
    • Same as Zen mode, but instead of scoring based on cleared blocks, you Toggle a background tile's activation every time you clear a block on that tile. When the entire board is Activated at once, then you get score for how few moves it took you!
    • Special thanks to jkefka for suggesting the base mechanic at work here.

Gameplay Updates

New Level Editor Features

Misc

Bugfixes

Internal Programming Notes

  • Added BlockColorDictionary and SpecialBlockDictionary to UsableItemDefinition for quick and efficient lookup of those types of blocks.
  • Added the ability to put _Inverse as a suffix on the name of a special block type, and to thus have it run its animation backwards from the main special block's type (without extra asset creation, RAM use, etc). Very useful for the inverted FlipperSmall version, and may come in handy other times in the future, as well.

Tidalis