AI War:Game Mechanics
Revision as of 04:02, 2 May 2012 by Jerith (talk | contribs) (→To be categorised (general mechanics))
This is a re-direction page.
To be categorised (game concepts)
Basic game concepts
Deep Strikes (possibly under an AI-responses).
Economic Mechanics
Build Time and Constructors (including Repair)
Combat Mechanics
Armor (Overall Damage Calculations)
Engines and Speed (including Tractor Beams and Gravity Effects)