AI War 2:Persuader
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Parasite Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
1,800 | 300 GW | 32 (I) | 0.01 (I) | 1,400 (I) | 700 (I) | 800 | 50mm | 8 gx | 0.3 | 0.21 tX |
Parasite Weapon Stats | |||||
---|---|---|---|---|---|
Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
70 (I) | 4s | 1 | 6,000 (Parasite Bolt) 5,000 (Tractor Beam) |
18 (I) | 576 (I) |
Pathetic fighter, but rather fast and able to grab victims with a Tractor Beam and cause them to become allied zombies upon death.
Contents
Techs
- Weapon: Technologist
- Hull: Medium
Weapons
- Parasite Bolt
- 70 total damage, Reload Speed of 4, Range of 6,000
Abilities
- TRACTOR BEAMS
- A maximum of 1 enemy squads can be frozen in place if they are within 5,000 range, if they have an Albedo less than 0.5, and if they have an Engine Power less than 14 gx
- ZOMBIFICATION
- The above does 1,400/?/?/?/?/?/? Zombification Damage if the target is a mobile combatant (minus some immune). If at least 10,000 Zombification Damage has been done to the target when it dies, then this ship's faction gains an allied copy of the target. The zombie will move and attack on its own.
Upgrades
Mark Level | Hull | Shields | Weapon | Cap | Strength |
---|---|---|---|---|---|
I | 1,400 | 700 | 70/1,400 | 32 | 0.01 |
II | ? | ? | ? | ? | ? |
III | ? | ? | ? | ? | ? |
IV | ? | ? | ? | ? | ? |
V | ? | ? | ? | ? | ? |
VI | ? | ? | ? | ? | ? |
VII | ? | ? | ? | ? | ? |