AI War:AI Devices
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Holds AI units; releases them when destroyed or when the command station at this planet is destroyed.
Watches a wormhole and reveals scouts and stealth invaders.
Makes sure the AI isn't overwhelmed at its planet.
|Alarm Post (AIP on death / Sabotage)|
Wakes up AI units when its command station or one adjacent to its planet is destroyed.
|Special Forces Alarm Post (AIP on death)|
Same as the Alarm Post, but warns Special Forces instead.
|Black Hole Machine (AIP on death / Capture / Sabotage)|
Prevent enemy units to exit its planet.
|Gravity Drill Station (AIP on death / Capture / Sabotage)|
Slows down all units on its planet and provides some resources.
|Ion Cannon (Capture / Sabotage)|
Instakill small units.
|Orbital Mass Driver (Capture / Sabotage)|
Makes big holes in big ships (Starships, Golems, etc).
|Core Warhead Interceptor (Capture / Sabotage)|
Shuts down Warheads without triggering them.
|Attrition Emitter (Capture)|
Slowly damages all enemy ships on its planet.
|Counter Spy (Capture)|
Instakills cloaked units.
|Planetary Armor Booster (Capture / Sabotage)|
Increases armor of friendly ships.
|Planetary Armor Inhibitor (Capture / Sabotage)|
Decreases armor of enemy ships.
Cloaks EVERY friendly units on its planet but itself.
|Interplanetary Munitions Booster (AIP on death / Sabotage)|
Increases damage of every friendly units on its planet and all adjacent planets.
|Radar Jammer (AIP on death / Capture / Sabotage)|
Decreases attack range of units on its planet (all or enemies only depending on its mark).
|Raid Engine (AIP on death / Sabotage)|
Launches waves on its planet or any adjacent planets when they are Alerted.
|One-Shot Raid Engine|
Raid Engine sold by the Zenith Traders. Works only once.
|Dire Guardian Lair|
Slowly builds fearsome Dire Guardians when its planet is Alerted. Releases three of them when destroyed.
|Troop Accelerator (AIP on death / Sabotage)|
Increases AI Reinforcement at its planet.
|Warp Gate (AIP on death)|
Allows Waves to be launched on adjacent planets.