Difference between revisions of "AI War:Acid Sprayer"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarZR]]
 
[[Category:AIWarZR]]
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{|
 
{|
 
|[[File:AIWarAcidSprayer.png|left|Acid Sprayer]] || valign="top" | Fires an acid shot at close range. Excellent at dissolving unusual hull materials.
 
|[[File:AIWarAcidSprayer.png|left|Acid Sprayer]] || valign="top" | Fires an acid shot at close range. Excellent at dissolving unusual hull materials.
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== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
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{{AIWarTableAcidSprayer}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Acid  || align="center" | Close-Combat || align="center" | Missile Ammo    Sniper Shots    Fusion Cutters || align="center" | 8 Neutron, 8 Refractive, 8 Composite, 8 Polycrystal
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 98 || align="center" | 2,400 || align="center" | 2,500 || align="center" | 2 sec || align="center" | 154,000 || align="center" | 900 || align="center" | 120 || align="center" | 100 || align="right" | 1,200 dmg/sec || align="right" | 117,600 dmg/sec || align="left" | Armor Piercing 450
 
|-
 
| align="center" | II  || align="center" | 88 || align="center" | 4,800 || align="center" | 2,500 || align="center" | 2 sec || align="center" | 308,000 || align="center" | 1,800 || align="center" | 120 || align="center" | 100 || align="right" | 2,400 dmg/sec || align="right" | 211,200 dmg/sec || align="left" | Armor Piercing 900
 
|-
 
| align="center" | III || align="center" | 78 || align="center" | 7,200 || align="center" | 2,500 || align="center" | 2 sec || align="center" | 462,000 || align="center" | 2,700 || align="center" | 120 || align="center" | 100 || align="right" | 3,600 dmg/sec || align="right" | 280,800 dmg/sec || align="left" | Armor Piercing 1,350
 
|-
 
| align="center" | IV  || align="center" | 68 || align="center" | 9,600 || align="center" | 2,500 || align="center" | 2 sec || align="center" | 616,000 || align="center" | 3,600 || align="center" | 120 || align="center" | 100 || align="right" | 4,800 dmg/sec || align="right" | 326,400 dmg/sec || align="left" | Armor Piercing 1,800
 
|-
 
| align="center" | V  || align="center" | 49 || align="center" | 12,000 || align="center" | 2,500 || align="center" | 2 sec || align="center" | 770,000 || align="center" | 4,500 || align="center" | 120 || align="center" | 100 || align="right" | 6,000 dmg/sec || align="right" | 294,000 dmg/sec || align="left" | Armor Piercing 2,250
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 80  || align="center" | 360 || align="center" | 440 || align="center" | 100 || align="center" | 00:00:03 || align="center" | 7,840 || align="center" | 35,280 || align="center" | 43,120 || align="center" | 9,800 || align="center" | 00:04:54
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 160  || align="center" | 720 || align="center" | 880 || align="center" | 200 || align="center" | 00:00:06 || align="center" | 14,080 || align="center" | 63,360 || align="center" | 77,440 || align="center" | 17,600 || align="center" | 00:08:48
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 320  || align="center" | 1,440 || align="center" | 1,760 || align="center" | 200 || align="center" | 00:00:12 || align="center" | 24,960 || align="center" | 112,320 || align="center" | 137,280 || align="center" | 15,600 || align="center" | 00:15:36
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 480  || align="center" | 2,160 || align="center" | 2,640 || align="center" | 200 || align="center" | 00:00:18 || align="center" | 32,640 || align="center" | 146,880 || align="center" | 179,520 || align="center" | 13,600 || align="center" | 00:20:24
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 640  || align="center" | 2,880 || align="center" | 3,520 || align="center" | 200 || align="center" | 00:00:24 || align="center" | 31,360 || align="center" | 141,120 || align="center" | 172,480 || align="center" | 9,800 || align="center" | 00:19:36
 
|}
 
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
Acid sprayers are approximate to faster, more expensive [[Fighter]]s dedicated to attacking rare hulls. They do similar DPS against [[Bomber]]s and other polycrystal creatures, making them potential complements to [[Fortress]]es in player defenses. Although generally less effective within the fleet, there are often neutron-hulled enemies ([[EMP Guardian]]s, [[Tractor Guardian]]s, [[Zenith Starship]]s and [[Spire Starship]]s, etc..) or refractive-hulled enemies (in particular [[Eyebot]]s) that the player are interested in eliminating as soon as possible. In this sense, Acid-sprayers are like [[Missile Frigate]]s and can be utilised to focus-fire on them.
+
Acid sprayers are approximate to faster, more expensive [[Fighter]]s dedicated to attacking rare hulls. They do similar DPS against [[Bomber]]s and other polycrystal creatures, making them potential complements to [[Fortress]]es in player defenses. Although generally less effective within the fleet, there are often neutron-hulled enemies ([[EMP Guardian]]s, [[Tractor Guardian]]s, [[Zenith Starship]]s and [[Spire Starship]]s, etc..) or refractive-hulled enemies (in particular [[Eye Bot]]s) that the player are interested in eliminating as soon as possible. In this sense, Acid-sprayers are like [[Missile Frigate]]s and can be utilised to focus-fire on them.
  
 
A mark-V fabricator of these will be a good unlock and arguably better than anti-starship arachnids.
 
A mark-V fabricator of these will be a good unlock and arguably better than anti-starship arachnids.
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The acid-sprayer's short range and weak normal damage does not contribute much to a firefight, and there are relatively few ships in the player arsenal that are particularly weak to acid-sprayers. It is, however, possible to lose your expensive zenith and spire starships to these very quickly if you're being careless. A micro-inclined player will also do well to keep their bomber and bomber-starships away.  
 
The acid-sprayer's short range and weak normal damage does not contribute much to a firefight, and there are relatively few ships in the player arsenal that are particularly weak to acid-sprayers. It is, however, possible to lose your expensive zenith and spire starships to these very quickly if you're being careless. A micro-inclined player will also do well to keep their bomber and bomber-starships away.  
  
Taking the above into regard, acid-sprayers become annoying but mostly harmless. They are immune to missiles and snipers, so remember to chase them down with your other defenders.
+
Against triangle ships, these can outmuscle similar numbers of fighters, counter bombers, and are immune to missile frigates. In small numbers, this isn't a problem. In large numbers (special forces unlocks) they can overwhelm fighter defenses and critically damage otherwise undefended fleets.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 12:14, 4 March 2015


This page is up to date for version 8.024 and should still be correct.


Acid Sprayer
Fires an acid shot at close range. Excellent at dissolving unusual hull materials.


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
192 Acid Close-Combat Missile Ammo Sniper Shots Fusion Cutters 8 Neutron, 8 Refractive, 8 Composite, 8 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Ship Cap HP Abilities
I 12 2,500 2 sec 780 4 120 100 6 dmg/sec 1,152 dmg/sec 149,760 Armor Piercing 4
II 24 2,500 2 sec 1,570 9 120 100 12 dmg/sec 2,304 dmg/sec 301,440 Armor Piercing 9
III 36 2,500 2 sec 2,350 13 120 100 18 dmg/sec 3,456 dmg/sec 451,200 Armor Piercing 13
IV 48 2,500 2 sec 3,140 18 120 100 24 dmg/sec 4,608 dmg/sec 602,880 Armor Piercing 18
V 62 2,500 2 sec 3,900 22 120 100 31 dmg/sec 5,952 dmg/sec 748,800 Armor Piercing 22


Mark Knowledge Metal Cost Energy Cost Build Time Cap Metal Cost Cap Energy Cost Cap Build Time
I -- 440 100 00:00:04 42,240 9,600 00:06:24
II 2,500 900 200 00:00:08 86,400 19,200 00:12:48
III 4,000 1,800 200 00:00:15 172,800 19,200 00:24:00
IV Adv Fac 2,680 200 00:00:23 257,280 19,200 00:36:48
V Core Fab 3,540 200 00:00:30 339,840 19,200 00:48:00

How to use in your fleet

Acid sprayers are approximate to faster, more expensive Fighters dedicated to attacking rare hulls. They do similar DPS against Bombers and other polycrystal creatures, making them potential complements to Fortresses in player defenses. Although generally less effective within the fleet, there are often neutron-hulled enemies (EMP Guardians, Tractor Guardians, Zenith Starships and Spire Starships, etc..) or refractive-hulled enemies (in particular Eye Bots) that the player are interested in eliminating as soon as possible. In this sense, Acid-sprayers are like Missile Frigates and can be utilised to focus-fire on them.

A mark-V fabricator of these will be a good unlock and arguably better than anti-starship arachnids.

How to counter when in the AI fleet

The acid-sprayer's short range and weak normal damage does not contribute much to a firefight, and there are relatively few ships in the player arsenal that are particularly weak to acid-sprayers. It is, however, possible to lose your expensive zenith and spire starships to these very quickly if you're being careless. A micro-inclined player will also do well to keep their bomber and bomber-starships away.

Against triangle ships, these can outmuscle similar numbers of fighters, counter bombers, and are immune to missile frigates. In small numbers, this isn't a problem. In large numbers (special forces unlocks) they can overwhelm fighter defenses and critically damage otherwise undefended fleets.




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