AI War:Ammunition Types and Immunitues

From Arcen Wiki
Revision as of 22:11, 1 February 2015 by Zogheen (talk | contribs) (Dominus Arbitrationis moved page Ammunition Types and Immunitues to AI War:Ammunition Types and Immunitues without leaving a redirect: Move to namespace)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


This page is up to date for game version 5.032 and is likely out of date.

There are a variety of Ammunition Types fired by the ships in the AI War universe.
Most Ammunition Types are similar in that they target a single ship and do direct damage.
If a ship's description has 'Attack: 5,000' it fires a single shot per volley that does 5,000 damage to a single target.
If a ship's description has 'Attack: 5,000 x5' it fires 5 shots per volley that do 5,000 damage each. If there are multiple targets these 5 shots will hit different targets but if there is only a single target in range, all 5 shots will hit the same target.

The following Ammunition Types are unique in some way:

Electric Shuttle AOE: This AOE hits up to 200 targets in range. If there are fewer then 200 targets in range, all targets in range start taking multiple hits, up to 5 hits per target. If there are fewer then 40 targets in range, some of the damage potential is wasted as they have no valid target.
Lightning Warhead AOE: This AOE hits all targets in range once.

in progress --Diazo 03:00, 18 April 2012 (UTC)




AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary