AI War:Armor and Munitions Boosts
|This page is up to date for game version 5.027 and is probably outdated|
Ships that have the "Armor Boost for Allied Ships (xxxx Range) or "Attack Boost for Allied Ships (xxxx Range)" boost a varying number of ships based on the size of the ships being boosted.
The exact ships being boosted can be seen in-game by the thin yellow lines connecting them to the boosting ship.
Most very powerful ships, including fortresses, golems, and spirecraft, are immune to attack boosts and munitions boosts. A ship cannot be affected by multiple munitions boosts simultaneously, such as from a Light Starship and a Military Command Station; instead, only the highest value boost applies.
The exact calculation is as follows:
BoostCircularArea = (BoostRange / 100) * (BoostRange / 100) * PI * GameShipCap
BoostCircularArea: The boosting ship's boost capacity.
BoostRange: Boost Range as listed in the ship's ability description.
PI: Mathmatical Pi (3.14159)
GameShipCap: Multiplier based on the 'Unit Cap Scale' selected at game start. High = 1, Normal = 2, Low = 4, Ultra-Low = 8
Each ship in the game has a BoostCircularArea based on its size. The BoostCircularArea of each ship being boosted is added together to get the limit of the number of ships that a booster can boost.
Each ship's BoostCircularArea is as follows: