AI War:Astro Trains

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This page is up to date for game version 6.010


Astro Train
Nearly-indestructible robotic courier. Forms convoys and travels between Train Stations causing various problems for the human forces depending on the type of trains in the convoy.

Astrotrains are enabled individually for each AI under the AI Plots tab during game setup. The range varies from 0 (off) to 10 (nigh-impossible) with 4 being considered the default.
While Astrotrains are extremely difficult to kill, some of the more dangerous ones are easier (relatively) to destroy.

When this plot is enabled for an AI, it will spawn Astrotrain Stations on its planets that act as way points for the Astrotrains.
Destroying Astrotrain stations reduces the AI's possible destinations and can be used to influence the routes the trains take.

This plot can be enabled for one or both AIs depending on the challenge you are looking for. Note that the higher this minor faction is set to the nastier the tricks it will try are.

Train Types

Train Station: Waypoint for astro trains. Destroy to influence train routing. Causes 3 AIP on death. Note that the AI can build Train Stations once the game is under way by purchasing them from the Zenith Trader. Train stations bought this way do not incur any AIP on death. Stats
Armor Booster: Acts like the unit of the same name: boosts armor of all AI ships on the planet.
Armor Inhibitor: Acts like the unit of the same name: negates armor of all enemy-to-AI ships on the planet (also disables shields, like that unit does, though that may be changed in the future for both; it's a holdover from when the armor inhibitor was the shield inhibitor).
Attack Booster: Boosts the attack of all AI ships on the planet.
Cargo Train: Harmless in itself, but each "delivery" contributes towards a counter for that player, and when that fills up (you'll see an alert once it's past 50%) it spawns some surprises. The spawns are unpleasant but not massively so (unless you're on intensity 8 or higher, where you're asking for it).
EMP Train: Basically an EMP-guardian in train form. This is another one of the train types that's got way less hp and thus more feasible to destroy than others. If you have scouting on a planet with one of these, it shows up in the alert box.
Forcefield Jammer: Prevents human forcefields/shields from working on the planet it's on.
Gravity Train: Halves the speed of all enemy-to-AI ships on the planet.
Gravity Jammer: Prevents human gravity emitters from working on the planet it's on (the limited-range stuff, not planet-wide stuff like logistics stations or grav drills).
Nuclear Train: Kinda like an EMP guardian, but only triggers on non-destroyed planets with a human command station present. Oh, and it's a nuke instead of an EMP. Destroys itself when it goes off. This is one of the train types that's got way less hp and thus more feasible to destroy than others. If you have scouting on a planet with one of these, it shows up in the alert box.
Radar Jammer: Acts like the unit of the same name: halves attack range of everything on the planet. There's also a MkII variant that only halves enemy (to the AI) ranges.
Repair Train: Basically a super-MRS.
Shield Train: Basically a shieldbearer (the shield does not push enemy units). Has a lot less health than most of the other trains and is thus somewhat feasible to kill.
Tachyon Train: Provides planetary-wide tachyon coverage for the AI.
Tachyon Jammer: Prevents human tachyon emitters from working on the planet it's on.
Tractor Train: Has a bunch of tractor beams.
Tractor Jammer: Prevents human tractor beams from working on the planet it's on.
Widow Train: Has a bunch of paralyzing tractor beams.


Train Stats

Train Station


Ammo Type Armor Type Immunities Damage Bonuses
Command-Grade Fusion Cutters, Black Hole Machines, Speed Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Being Insta-Killed, Repair


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 0 0 0 sec 400,000,000 10,000 80 Inf 0 dmg/sec Tachyon Beam Emission (750 Range), Attack Boost For All Allied Ships On Planet (+39% Bonus)
II 0 0 0 sec 400,000,000 10,000 80 Inf 0 dmg/sec Tachyon Beam Emission (1500 Range), Attack Boost For All Allied Ships On Planet (+79% Bonus)
III 0 0 0 sec 400,000,000 10,000 80 Inf 0 dmg/sec Tachyon Beam Emission (2250 Range), Attack Boost For All Allied Ships On Planet (+119% Bonus)




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General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
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Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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