AI War:Choosing An AI Opponent

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Revision as of 10:55, 6 March 2012 by Watashiwa (talk | contribs) (Added an entry mentioning the new-ish Vanilla AI type, but noting that LoTS is needed for it.)
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What are suggestions for a good first AI opponent?

Q: What would you call a good "default AI" setting to fight against?

A: The answer to that really depends on your play style. I'd suggest doing two different AI types, as that can make for more of a balance (playing double of any given AI type can really amplify whatever that AI's characteristics are). Some notes:

  • If you find extensive offense tedious, then turtles or things close to them are not the way to go (but since they never attack you via waves -- though still Cross Plant Attacks -- you'll have more resources than you might expect, thanks to saving a ton on your defense ).
  • If you find defense to be overly challenging, then something like mad bomber is probably not the way to go.
  • The Entrenched Homeworlder is basically one of the most average types of AIs all around, with moderate attack and defense capabilities. Fortress Baron is another one that was a traditional average AI type. Doing one of each of those is often a good starting fit, and was actually the default starting setting way back.
  • Starting with simply to Random Easier AIs on a difficulty that is appropriate for you is often a good way to get started, too.
  • If you have the Light of the Spire expansion installed and enabled, you will get the Vanilla AI type as an option. As the name suggests, this is just a basic AI. No fancy extra unlocks and no special behavior.


AI Opponent Types by Expansion



AI War:Fleet Command