Difference between revisions of "AI War:Hull Types"

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(various updates - should be up-to-date except that I haven't considered bonus fleet ships from Ancient Shadows)
(+engies and warheads)
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**[[Hunter/Killer|Rare spoilers]]
 
**[[Hunter/Killer|Rare spoilers]]
 
* '''Composite'''
 
* '''Composite'''
 +
** [[AI_War_-_Missiles|Warheads]] of all kinds
 
**Several bonus fleet ships
 
**Several bonus fleet ships
 
* '''Heavy'''
 
* '''Heavy'''
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* '''Neutron'''
 
* '''Neutron'''
 
**[[Zenith Starship]]s
 
**[[Zenith Starship]]s
 +
**[[Engineer]]s, [[Remains Rebuilder]]s  and [[Cleanup Drone]]s
 
**Five bonus fleet ships of which four were introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]]
 
**Five bonus fleet ships of which four were introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]]
 
* '''Polycrystal''' - ''As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.''
 
* '''Polycrystal''' - ''As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.''
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* '''Refractive'''
 
* '''Refractive'''
 
**[[Cloaker Starship]]s
 
**[[Cloaker Starship]]s
**All types of [[Mine]]s
+
**[[Mine]]s of all kinds
 
**Various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships
 
**Various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships
 
* '''Scout'''
 
* '''Scout'''
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**Several high-cap bonus fleet ships
 
**Several high-cap bonus fleet ships
 
* '''Turret'''  
 
* '''Turret'''  
**All [[AI_War_Ships_and_Structures#Turrets|Turret]]s, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]]
+
**[[AI_War_Ships_and_Structures#Turrets|Turret]]s of all kinds, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]]
 
* '''Ultra-Heavy'''
 
* '''Ultra-Heavy'''
**[[Fortress]]es and [[Modular Fortress]]es  
+
**[[Fortress]]es, [[Mini-Fortress]]es and [[Modular Fortress]]es  
**All [[AI_War_Ships_and_Structures#Golems|golem]]s
+
**[[AI_War_Ships_and_Structures#Golems|Golem]]s of all kinds
 
**[[Ion Cannon]]s and related structures
 
**[[Ion Cannon]]s and related structures
 
** A few durable bonus fleet ships
 
** A few durable bonus fleet ships

Revision as of 01:28, 11 January 2013


This page is up to date for game version 5.032 and is likely out of date.

Every ship in the game has an Hull Type that is what its structural hull is made from.
Most military ships get an attack multiplier against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".

Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the Ship Immunities page.
How damage is calculated can be found on the Armor page.

The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:




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