Difference between revisions of "AI War:Hull Types"

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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarBase]]
 
[[Category:AIWarBase]]
{{5.032}}
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{{7.009}}
 
__NOTOC__
 
__NOTOC__
 
Every ship in the game has an <b>Hull Type</b> that is what its structural hull is made from.<br/>
 
Every ship in the game has an <b>Hull Type</b> that is what its structural hull is made from.<br/>
Most military ships get an [[Attack Multiplier]] against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.<br/>
+
Most military ships get an [[AI War:Attack Multipliers|attack multiplier]] against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.<br/>
 
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".<br/>
 
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".<br/>
  
<br/>
 
 
Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the [[Ship Immunities]] page.<br/>
 
Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the [[Ship Immunities]] page.<br/>
 
How damage is calculated can be found on the [[Armor]] page.<br/>
 
How damage is calculated can be found on the [[Armor]] page.<br/>
 
<br/>
 
<br/>
The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:<br/>
+
The following are all the Hull Types in v. 7.009, along with some examples of ships possessing that hull:
<br/>
+
* '''Artillery'''
* '''Artillery''' - [[Plasma Siege Starship]]s; long-range fleet ships including [[Missile Frigate]]s<br/>
+
**[[Plasma Siege Starship]]s
* '''Close-Combat''' - Several onus fleet ships, mostly short-range<br/>
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**[[Missile Frigate]]s  
* '''Command-Grade''' - Command stations; [[Data Center]]s; [[Hunter/Killer|rare spoilers]]. Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.<br/>
+
**Four bonus fleet ships, three of them long ranged
* '''Composite''' - Several bonus fleet ships<br/>
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* '''Close-Combat'''
* '''Heavy''' - [[AI_War_Ships_and_Structures#Starships|Starships]] including [[Light Starship|Light]], [[Leech Starship|Leech]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]]; all [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]] except [[Spirecraft Implosion Artillery|Implosion Artillery]] and [[Spirecraft Shield Bearer|Shield Bearers]]; [[Hybrid Hives]]; [[Dyson Gatling]]s<br/>
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**Six bonus fleet ships, including two melee and two explode-on-impact
* '''Light''' - [[Fighter]]s and similar bonus fleet ships<br/>
+
* '''Command-Grade''' - ''Bombers and Bomber Drones are the only ordinary ships that get a damage bonus against this hull type''
* '''Medium''' - Several bonus fleet ships<br/>
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**[[Command Station]]s
* '''Neutron''' - Alien starships ([[Zenith Starship|Zenith]] and [[Spire Starship|Spire]]), five bonus fleet ships introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]]<br/>
+
**[[Data Center]]s
* '''Polycrystal''' - [[Bomber]]s, [[Bomber Starship]]s, and a couple of bonus fleet ships. As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.<br/>
+
**[[Wormhole Guard Post]]s
* '''Refractive''' - [[Cloaker Starship]]s; all types of [[Mine]]s; various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships<br/>
+
**[[Hunter/Killer]]s
* '''Scout''' - [[Scout]]s; [[Scout Starship]]s; [[Transport Ship]]s<br/>
+
* '''Composite'''
* '''Structural''' - Ordinary free-standing [[Force Field]]s; high-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s<br/>
+
** [[AI War:Missiles|Warheads]] of all kinds
* '''Swarmer''' - Several high-cap bonus fleet ships<br/>
+
**Six bonus fleet ships
* '''Turret''' - All [[AI_War_Ships_and_Structures#Turrets|Turret]]s, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]]<br/>
+
* '''Heavy'''
* '''Ultra-Heavy''' - [[Fortress]]es; [[AI_War_Ships_and_Structures#Golems|Golem]]s; [[Ion Cannon]]s and related structures<br/>
+
**Many [[AI_War_Ships_and_Structures#Starships|starships]] including [[Flagship]]s, [[Leech Starship|Leech]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]] Starships
* '''Ultra-Light''' - [[Raid Starship]]s; several bonus fleet ships, most well-suited to raiding<br/>
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**All [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]] except [[Spirecraft Implosion Artillery|Implosion Artillery]] and [[Spirecraft Shield Bearer|Shield Bearers]]
<br/>
+
**[[Hybrid Hives]] (under their shield modules)
 +
**[[Dyson Gatling]]s
 +
**Four bonus ships
 +
* '''Light'''
 +
**[[Fighter]]s
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**Five bonus fleet ships, including three with bonuses against Polycrystal hulls
 +
* '''Medium'''
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**16 of the 26 [[AI_War_Ships_and_Structures#Guardians_and_Guard_Posts|guardians]]
 +
**8 of the 15 dire guardians
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**[[Tachyon Sentinel]]s
 +
**[[Spire Starship]]s
 +
**Twelve bonus ships
 +
* '''Neutron'''
 +
**[[Zenith Starship]]s
 +
**[[Engineer]]s, [[Remains Rebuilder]]s  and [[Cleanup Drone]]s
 +
**Five bonus fleet ships, including four introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]]
 +
* '''Polycrystal''' - ''As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.''
 +
**[[Bomber]]s
 +
**[[Heavy Bomber Starship]]s
 +
**Four bonus ships, all with bonuses against Heavy and Ultra-heavy hulls
 +
* '''Refractive'''
 +
**[[Cloaker Starship]]s
 +
**[[Mine]]s of all kinds
 +
**Six bonus fleet ships, including four with [[AI War:Cloaking|cloaking]] and two that [[Armor and Munitions Boosts|boost]] nearby ships
 +
* '''Scout'''
 +
**[[Scout]]s
 +
**[[Scout Starship]]s
 +
**[[Transport Ship]]s
 +
* '''Structural'''
 +
**Ordinary free-standing [[Force Field]]s
 +
**High-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s
 +
**[[Hybrid Hives]]' shield modules
 +
* '''Swarmer'''
 +
**Six bonus fleet ships, including five with high caps
 +
* '''Turret'''  
 +
**[[AI_War_Ships_and_Structures#Turrets|Turret]]s of all kinds, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]]
 +
* '''Ultra-Heavy'''
 +
**[[Fortress]]es, [[Mini-Fortress]]es and [[Modular Fortress]]es  
 +
**[[AI_War_Ships_and_Structures#Golems|Golem]]s of all kinds
 +
**[[Ion Cannon]]s and related structures
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** Three durable bonus fleet ships
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* '''Ultra-Light'''
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**[[Raid Starship]]s
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**Seven bonus fleet ships, most well-suited to raiding
  
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 20:20, 15 May 2015


This page is up to date for game version 7.009 and should still be correct.

Every ship in the game has an Hull Type that is what its structural hull is made from.
Most military ships get an attack multiplier against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".

Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the Ship Immunities page.
How damage is calculated can be found on the Armor page.

The following are all the Hull Types in v. 7.009, along with some examples of ships possessing that hull:




AI War Navigation Reference
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