Difference between revisions of "AI War:Hull Types"

From Arcen Wiki
Jump to navigation Jump to search
m
(misc. minor (looks better with en dashes!))
Line 12: Line 12:
 
<br/>
 
<br/>
 
The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:<br/>
 
The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:<br/>
<br/>
+
* '''Artillery''' &ndash; [[Plasma Siege Starship]]s; long-range fleet ships including [[Missile Frigate]]s<br/>
* '''Artillery''' - [[Plasma Siege Starship]]s; long-range fleet ships including [[Missile Frigate]]s<br/>
+
* '''Close-Combat''' &ndash; Several bonus fleet ships, mostly short-range<br/>
* '''Close-Combat''' - Several onus fleet ships, mostly short-range<br/>
+
* '''Command-Grade''' &ndash; Command stations; [[Data Center]]s; [[Hunter/Killer|rare spoilers]]. Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.<br/>
* '''Command-Grade''' - Command stations; [[Data Center]]s; [[Hunter/Killer|rare spoilers]]. Bombers are the only ordinary ship that get a damage bonus against this hull type, whereas most turrets get a 0.1x damage penalty.<br/>
+
* '''Composite''' &ndash; Several bonus fleet ships<br/>
* '''Composite''' - Several bonus fleet ships<br/>
+
* '''Heavy''' &ndash; [[AI_War_Ships_and_Structures#Starships|Starships]] including [[Light Starship|Light]], [[Leech Starship|Leech]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]]; all [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]] except [[Spirecraft Implosion Artillery|Implosion Artillery]] and [[Spirecraft Shield Bearer|Shield Bearers]]; [[Hybrid Hives]]; [[Dyson Gatling]]s<br/>
* '''Heavy''' - [[AI_War_Ships_and_Structures#Starships|Starships]] including [[Light Starship|Light]], [[Leech Starship|Leech]], [[Riot Control Starship|Riot Control]], and [[Neinzul Enclave Starship|Neinzul Enclave]]; all [[AI_War_Ships_and_Structures#Spirecraft|Spirecraft]] except [[Spirecraft Implosion Artillery|Implosion Artillery]] and [[Spirecraft Shield Bearer|Shield Bearers]]; [[Hybrid Hives]]; [[Dyson Gatling]]s<br/>
+
* '''Light''' &ndash; [[Fighter]]s and similar bonus fleet ships<br/>
* '''Light''' - [[Fighter]]s and similar bonus fleet ships<br/>
+
* '''Medium''' &ndash; Several bonus fleet ships<br/>
* '''Medium''' - Several bonus fleet ships<br/>
+
* '''Neutron''' &ndash; Alien starships ([[Zenith Starship|Zenith]] and [[Spire Starship|Spire]]); five bonus fleet ships introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]]<br/>
* '''Neutron''' - Alien starships ([[Zenith Starship|Zenith]] and [[Spire Starship|Spire]]), five bonus fleet ships introduced in [[AI_War_Expansion_1:_Zenith_Remnant|The Zenith Remnant]]<br/>
+
* '''Polycrystal''' &ndash; [[Bomber Starship]]s; [[Bomber]]s and a couple of similar bonus fleet ships. As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.<br/>
* '''Polycrystal''' - [[Bomber]]s, [[Bomber Starship]]s, and a couple of bonus fleet ships. As of v. 5.032, [[Fortress]]es get a 0.01x damage penalty against this hull type, so it is recommended that a strike force attacking a Fortress consist only of ships with polycrystal hulls.<br/>
+
* '''Refractive''' &ndash; [[Cloaker Starship]]s; all types of [[Mine]]s; various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships<br/>
* '''Refractive''' - [[Cloaker Starship]]s; all types of [[Mine]]s; various bonus fleet ships that are either [[AI_War_-_Cloaking|cloaked]] or that [[Armor and Munitions Boosts|boost]] nearby ships<br/>
+
* '''Scout''' &ndash; [[Scout]]s; [[Scout Starship]]s; [[Transport Ship]]s<br/>
* '''Scout''' - [[Scout]]s; [[Scout Starship]]s; [[Transport Ship]]s<br/>
+
* '''Structural''' &ndash; Ordinary free-standing [[Force Field]]s; high-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s<br/>
* '''Structural''' - Ordinary free-standing [[Force Field]]s; high-priority immobile targets including [[Raid Engine]]s and [[Alarm Post]]s<br/>
+
* '''Swarmer''' &ndash; Several high-cap bonus fleet ships<br/>
* '''Swarmer''' - Several high-cap bonus fleet ships<br/>
+
* '''Turret''' &ndash; All [[AI_War_Ships_and_Structures#Turrets|Turret]]s, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]]<br/>
* '''Turret''' - All [[AI_War_Ships_and_Structures#Turrets|Turret]]s, including [[Tractor Beam Turret|Tractor Beam]], [[Gravitational Turret|Gravitational]], [[Counter Sniper Turret|Counter Sniper]], and [[Counter Sniper Turret|Counter Missile]]<br/>
+
* '''Ultra-Heavy''' &ndash; [[Fortress]]es; [[AI_War_Ships_and_Structures#Golems|Golem]]s; [[Ion Cannon]]s and related structures; a few durable bonus fleet ships<br/>
* '''Ultra-Heavy''' - [[Fortress]]es; [[AI_War_Ships_and_Structures#Golems|Golem]]s; [[Ion Cannon]]s and related structures. Also Golems, and some well-armored bonus ships.<br/>
+
* '''Ultra-Light''' &ndash; [[Raid Starship]]s; several bonus fleet ships, most well-suited to raiding<br/>
* '''Ultra-Light''' - [[Raid Starship]]s; several bonus fleet ships, most well-suited to raiding<br/>
 
 
<br/>
 
<br/>
  
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Revision as of 05:09, 20 April 2012


This page is up to date for game version 5.032 and is likely out of date.

Every ship in the game has an Hull Type that is what its structural hull is made from.
Most military ships get an Attack Multiplier against 3 or 4 Hull Types. Ships that get no hull bonuses tend to have higher base damage.
In-game when looking at the ship description pop-up, the Hull Type at the end of the second white line as, for example, "Hull: Light".


Note that Attack Multipliers are not tied to the type of ammunition a ship fires, although a ship can be immune to a certain shot type as described in the Ship Immunities page.
How damage is calculated can be found on the Armor page.

The following are all the Hull Types in v. 5.032, along with some examples of ships possessing that hull:





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary