AI War:Lightning Warhead

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This page is up to date for game version 6.010


Lightning Warhead
A large bomb using one of the most brute-force weapons technology available to humanity. Capable of a truly disgusting amount of damage, this device focuses causes an enormous wave of devastation which first annihilates the weakest objects in its range and moves up from there. As objects are disintegrated, the wave's power diminishes, so the damage listed above is actually the maximum total possible that this device can deliver (regardless of the number of targets in range).

This unit is a Warhead. Specifically, it increases AI Progress by 1/2/3 (Mk. I/II/III) when destroyed.

Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
6 per Mark Major Electric Composite Missile Ammo, Sniper Shots, Blade Attacks, Fusion Cutters, Minor Electric Ammo, Attack Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMP, Mines, Repair


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 1,600,000 1,500 2 sec 600,000 0 124 Inf 800,000 dmg/sec 4,800,000 dmg/sec Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind
II 3,200,000 3,000 2 sec 600,000 0 124 Inf 1,600,000 dmg/sec 9,600,000 dmg/sec Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind
III 4,800,000 4,500 2 sec 600,000 0 124 Inf 2,400,000 dmg/sec 14,400,000 dmg/sec Strikes All Enemies In Range, Regen Time 10:00, Armor Piercing 999,999, Blind


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I -- 8,997 8,997 17,994 2,500 00:01:15 53,982 53,982 107,964 15,000 00:07:30
II -- 15,000 15,000 30,000 2,500 00:02:05 90,000 90,000 180,000 15,000 00:12:30
III -- 26,997 26,997 53,994 2,500 00:03:45 161,982 161,982 323,964 15,000 00:22:30

How to use in your fleet

The AIP cost of these warheads might be considered cheap enough for their destructive power. Unlike the Nuclear Warhead, they can be used in moderation to soften a difficult defensive battle or to blow up a particularly nasty combination of AI defenses. However, players might be aware of their "per unit" damage cap. If a single, big unit is to be destroyed, the use of an armored warhead might be preferred.

With an auto-AIP of 1 per half-hour, players might consider the use of a MkI lightning warhead to solve any problem that would take more time otherwise.




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