AI War:Modular Fortress

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This page is up to date for game version 6.013 and is probably outdated.


Modular Fortresses

Fortress
EXTREMELY large, powerful, and expensive defensive structure. Mounts 4 Large and 8 Small modules that can be unlocked.
Note that there are significant differences between the 4 types of Modular Fortresses, including which modules they can mount.
Modular Fortress (Human): The only Modular Fort unlocked with Knowledge, can mount most types of modules but the more exotic modules will not fit. Also repairs nearby units.
Neinzul Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount organic Neinzul type modules. This unit also cloaks and can grant cloaking to nearby ships the same as the Cloaker Starship.
Spire Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the heavy Spire modules. Also mounts an extremely powerful Spire Beam main weapon.
Zenith Modular Fortress: A possible reward for completing an Ancient Shadows Nebula, this unit mounts can mount the Zenith beam modules. Also mounts an extremely powerful Energy Wave main weapon.
Also see Fortress, Mini-Fortress, and SuperFortress.

Fortress Modules

Note that the Human Modular Fortress and the six basic modules are unlocked via Knowledge.
The other 3 types of forts, and the advanced modules, are unlocked by progressing the Ancient Shadows Campaign.
The higher marks of the six basic modules are unlocked by researching the corresponding structure.
Shield Module -> Force Field
Needler Module -> Basic Turret
Laser Cannon Module -> Laser Turret
Missile Module -> Missile Turret
MLRS Module -> MLRS Turret
Heavy Beam Module -> Heavy Beam Turret (Note that unlike the other five, the Mk. I Heavy Beam Module is not already unlocked.)
These unlocks are for the Modular Fortresses only. To mount the Laser Cannon Module Mk. II on your Champion requires unlocking it via Champion Points.

Large Modules

Module Description Human Zenith Spire Neinzul
Shield Module Shield Module A massive modular shield generator for use on a fortress that can protect nearby units.
Bomber Bay Module Bomber Bay Module An integrated production and launching facility for very-short-lived bomber drones.
Heat Beam Module Heat Beam Module A fortress-mounted variant of the Zenith Heat Beam. Hits up to 9 targets on a line, each with the full power of the beam.
Heavy Beam Cannon Module Heavy Beam Cannon Module A massive fortress-mounted variant of the human Heavy Beam Cannon turret.
Interceptor Bay Module Interceptor Bay Module An integrated production and launching facility for very-short-lived interceptor drones.
Plasma Siege Cannon Module Plasma Siege Cannon Module A modular weapon that fires enormous bolts of condensed plasma at large and/or immobile targets. When the bolt explodes, it also damages several nearby units for reduced damage. If it hits a forcefield, it will also damage up to 25 units protected by that forcefield (or forcefields near that forcefield) with 6.25% of the damage done to the forcefield.
Photon Lance Module Photon Lance Module A modular version of the weapon preferred by many Spire capital ships and fortifications. Fires a coherent beam of light for two seconds that strikes all enemy units in its path. Cannot be re-aimed during firing, so moving targets often escape the full force of the beam. Targets that fail to evade suffer tremendous damage.
Rail Cluster Module Rail Cluster Module A modular array of rail-cannons. More powerful than standard human sniper railguns, but without the infinite range.
Slicer Bay Module Slicer Bay Module An integrated production and launching facility for very-short-lived slicer drones.

Small Modules

Module Description Human Zenith Spire Neinzul
Acid Jet Module Acid Jet Module A fortress-mounted variant of the Zenith Acid Sprayer's weapon. Low base damage, but extremely effective against exotic-material hulls.
Doom Accelerator Module Doom Accelerator Module A fortress-mounted variant of the Neinzul Youngling Vulture's weapon. Its damage increases against targets that have already taken damage. Against a target with 90% or higher health it does 10*base damage. Against more heavily damaged targets the damage keeps going up until the maximum of 90*base damage against targets with 10% or lower health.
Flak Module Flak Module A fortress-mounted variant of the Flak Turret. Very effective against many lighter hull-types.
Impulse Reaction Module Impulse Reaction Module A fortress-mounted variant of the Impulse Reaction Emitter's weapon. Low base damage, but extremely effective against targets with high energy use.
Insanity Inducer Module Insanity Inducer Module A fortress-mounted variant of the Botnet Golem's weapon. Low rate of fire, and totally ineffective against units immune to reclamation, but instantly overrides the target's programming so that it attacks your enemies instead
Laser Cannon Module Laser Cannon Module A massive high-power battery of laser cannons that can be mounted on a fortress.
Missile Module Missile Module A massive long-range missile launcher that can be mounted on a fortress.
MLRS Module MLRS Module A massive Multiple Launch Rocket System that can be mounted on a fortress.
Nanosubverter Module Nanosubverter Module A modular weapon that does reclamation damage.
Needler Module Needler Module A massive rapid-firing bank of Needlers that can be mounted on a fortress.
Paralyzer Module Paralyzer Module A fortress-mounted variant of the Zenith Paralyzer's weapon. Incapacitates targets for several seconds.
Polarizer Module Polarizer Module A fortress-mounted variant of the Zenith Polarizer's weapon. Low base damage, but extremely effective against targets with lots of armor.
Rail Cannon Module Rail Cannon Module A modular rail-cannon. More powerful than the weapons found on standard human sniper units, but without the infinite range.
Translocator Module Translocator Module A fortress-mounted variant of the Translocator's weapon. Lacks damage bonuses against specific hulls, but warps targets to a different location. Some targets (generally large ones) are immune to translocation.

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Modular Fortresses Stats

Human Modular Fortress


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
1 Flame Wave Ultra-Heavy Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs 0.01 Polycrystal


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
30x 160,000 53,000 6 sec 100,000,000 2,500 44 Inf 800,000 dmg/sec Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes

Gathers Scout Intel, Repair Rate 2.5, Requires Supply


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
3,000 1,000,000 800,000 1,800,000 100,000 00:20:01 1,000,000 800,000 1,800,000 100,000 00:20:01


Neinzul Modular Fortress

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
1 Flame Wave Ultra-Heavy Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs 0.01 Polycrystal


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
30x 160,000 53,000 6 sec 100,000,000 2,500 44 Inf 800,000 dmg/sec Cloaking, Cloaking SuperBooster x20 (5000 Range), Radar Dampening Range 30,000, Regen Time 120:00

Counters Dark Matter, Can't Use Wormholes, Gathers Scout Intel, Requires Supply


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
Nebula 1,000,000 800,000 1,800,000 100,000 00:20:01 1,000,000 800,000 1,800,000 100,000 00:20:01


Spire Modular Fortress

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
1 Beam Weapon Ultra-Heavy Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
3,000,000 28,000 1 sec 100,000,000 2,500 44 Inf 3,000,000 dmg/sec Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes

Armor Piercing 750, Gathers Scout Intel, Requires Supply


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
Nebula 1,000,000 800,000 1,800,000 100,000 00:20:01 1,000,000 800,000 1,800,000 100,000 00:20:01


Zenith Modular Fortress

Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
1 Energy Wave Ultra-Heavy Blade Attacks, Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs


Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
1,600,000 43,000 2 sec 100,000,000 2,500 44 Inf 800,000 dmg/sec Radar Dampening Range 30,000, Regen Time 120:00, Counters Dark Matter, Can't Use Wormholes

Armor Piercing 999,999, Gathers Scout Intel, Requires Supply


Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
Nebula 1,000,000 800,000 1,800,000 100,000 00:20:01 1,000,000 800,000 1,800,000 100,000 00:20:01

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Module Stats

Large Modules

Shield

Armor Type Immunities
Structural Fusion Cutters, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed


Mark Health Armor Abilities
I 8,250,000 0 Regen Time 00:50
II 16,500,000 0 Regen Time 01:00
III 24,750,000 0 Regen Time 01:10


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 8,800 8,800 17,600 2,400 00:01:14
II FF Mk II 17,600 17,600 35,200 2,400 00:02:27
III FF Mk III 26,400 26,400 52,800 2,400 00:03:40

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Drone Bay (Bomber/Interceptor/Slicer)

Ammo Type Armor Type Immunities Damage Bonuses
Shell Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 200 3,100 2 sec 1,000 0 100 dmg/sec
II 200 3,100 2 sec 1,000 0 100 dmg/sec
III 200 3,100 2 sec 1,000 0 100 dmg/sec


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 10,000 10,000 20,000 1,600 00:01:24
II Champion 20,000 20,000 40,000 1,600 00:02:47
III Champion 30,000 30,000 60,000 1,600 00:04:10

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Bomber Drone Spawns automatically from Bomber Drone Bay Module

Ammo Type Armor Type Immunities Damage Bonuses
Energy Bomb Polycrystal Speed Boosts, Reclamation, Being Scrapped, Transport, Swallow, Mines, Repair 6 Heavy, 6 Artillery, 6 Command-Grade, 6 Ultra-Heavy, 6 Structural


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 14,400 8,000 5 sec 11,000 0 94 Inf 2,880 dmg/sec Self Attrition Time 00:21, Can't Use Wormholes
II 28,800 8,000 5 sec 22,000 0 94 Inf 5,760 dmg/sec Self Attrition Time 00:21, Can't Use Wormholes
III 43,200 8,000 5 sec 33,000 0 94 Inf 8,640 dmg/sec Self Attrition Time 00:21, Can't Use Wormholes

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Interceptor Drone Spawns automatically from Interceptor Drone Bay Module

Ammo Type Armor Type Immunities Damage Bonuses
Shell Light Speed Boosts, Reclamation, Being Scrapped, Transport, Swallow, Mines, Repair 6 Light, 6 Medium, 6 Close-Combat, 6 Polycrystal


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 11,200 4,000 4 sec 11,000 0 120 Inf 2,800 dmg/sec Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 750
II 22,400 4,000 4 sec 22,000 0 120 Inf 5,600 dmg/sec Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 1,500
III 33,600 4,000 4 sec 33,000 0 120 Inf 8,400 dmg/sec Self Attrition Time 00:21, Can't Use Wormholes, Armor Piercing 2,250

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Slicer Drone Spawns automatically from Slicer Drone Bay Module

Ammo Type Armor Type Immunities Damage Bonuses
Blades Close-Combat Speed Boosts, Tractor Beams, Reclamation, Being Scrapped, Transport, Swallow, Force Fields, Mines, Repair


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 18,000 0 1 sec 11,000 0 178 Inf 18,000 dmg/sec Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000
II 36,000 0 1 sec 22,000 0 178 Inf 36,000 dmg/sec Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000
III 54,000 0 1 sec 33,000 0 178 Inf 54,000 dmg/sec Self Attrition Time 00:21, Target Seek Range 5,000, Can't Use Wormholes, Armor Piercing 10,000

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Heat Beam Module

Ammo Type Armor Type Immunities Damage Bonuses
Beam Weapon Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 100,000 20,000 2 sec 1,000 0 50,000 dmg/sec
II 200,000 20,000 2 sec 1,000 0 100,000 dmg/sec
III 300,000 20,000 2 sec 1,000 0 150,000 dmg/sec

DPS shown is for a single target hit. The Heat Beam Module can hit up to 9 targets in a line.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 10,000 10,000 20,000 1,600 00:01:24
II Champion 20,000 20,000 40,000 1,600 00:02:47
III Champion 30,000 30,000 60,000 1,600 00:04:10

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Heavy Beam Module

Ammo Type Armor Type Immunities Damage Bonuses
Beam Weapon Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 7x260,000 14,000 8 sec 1,000 0 227,500 dmg/sec Armor Piercing 8,000
II 14x260,000 14,000 8 sec 1,000 0 455,000 dmg/sec Armor Piercing 8,000
III 21x260,000 14,000 8 sec 1,000 0 682,500 dmg/sec Armor Piercing 8,000


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I HBC Mk I 28,800 6,400 35,200 4,800 00:04:01
II HBC Mk II 57,600 12,800 70,400 4,800 00:08:01
III HBC Mk III 86,400 19,200 105,600 4,800 00:12:01

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Photon Lance Module

Ammo Type Armor Type Immunities Damage Bonuses
Beam Weapon Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 2,400,000 25,000 2(4) sec 1,000 0 600,000 dmg/sec Armor Piercing 750
II 4,800,000 25,000 2(4) sec 1,000 0 1,200 dmg/sec Armor Piercing 1,500
III 7,200,000 25,000 2(4) sec 1,000 0 1,800,000 dmg/sec Armor Piercing 2,250

Fire cycle is 4 seconds, 2 seconds of sustained beam firing following by 2 seconds to reload.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 10,000 10,000 20,000 1,600 00:01:24
II Champion 20,000 20,000 40,000 1,600 00:02:48
III Champion 30,000 30,000 60,000 1,600 00:04:10

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Plasma Siege Cannon Module

Ammo Type Armor Type Immunities Damage Bonuses
Energy Bomb Turret 10 Heavy, 10 Turret, 10 Ultra-Heavy, 10 Structural


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 140,000 13,000 2 sec 1,000 0 70,000 dmg/sec
II 280,000 13,000 2 sec 1,000 0 140,000 dmg/sec
III 420,000 13,000 2 sec 1,000 0 210,000 dmg/sec

DPS shown is for only a single target hit.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Rail Cluster Module

Ammo Type Armor Type Immunities Damage Bonuses
Railgun Turret 5 Light, 5 Swarmer, 5 Ultra-Light, 5 Close-Combat


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 20x10,000 20,000 2 sec 1,000 0 100,000 dmg/sec Armor Piercing 999,999
II 20x20,000 20,000 2 sec 1,000 0 200,000 dmg/sec Armor Piercing 999,999
III 20x30,000 20,000 2 sec 1,000 0 300,000 dmg/sec Armor Piercing 999,999


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 10,000 10,000 20,000 1,600 00:01:24
II Champion 20,000 20,000 40,000 1,600 00:02:47
III Champion 30,000 30,000 60,000 1,600 00:04:10

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Small Modules

Acid Jet Module

Ammo Type Armor Type Immunities Damage Bonuses
Acid Turret 8 Neutron, 8 Refractive, 8 Composite, 8 Polycrystal


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 10x8,000 10,000 2 sec 1,000 0 40,000 dmg/sec Armor Piercing 450
II 10x16,000 10,000 2 sec 1,000 0 80,000 dmg/sec Armor Piercing 900
III 10x24,000 10,000 2 sec 1,000 0 120,000 dmg/sec Armor Piercing 1,350


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Doom Accelerator Module

Ammo Type Armor Type Immunities Damage Bonuses
Shell Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 14,000 15,000 2 sec 1,000 0 70,000 dmg/sec Armor Piercing 999,999
II 28,000 15,000 2 sec 1,000 0 140,000 dmg/sec Armor Piercing 999,999
III 42,000 15,000 2 sec 1,000 0 210,000 dmg/sec Armor Piercing 999,999

Note that the Doom Accelerator does (Base Damage)*(100-(Current Health Percentage)).
DPS column shows minimum damage when target has 90% or higher health.
Damage will scale as the target takes damage until 10% health at which time the effective DPS is 9 times what is listed.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Flak Module

Ammo Type Armor Type Immunities Damage Bonuses
Energy Bomb Turret 5 Light, 5 Swarmer, 5 Close-Combat, 5 Refractive, 5 Composite


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 3x12,000 15,000 2 sec 1,000 0 18,000 dmg/sec
II 3x24,000 15,000 2 sec 1,000 0 36,000 dmg/sec
III 3x36,000 15,000 2 sec 1,000 0 54,000 dmg/sec

Each round explodes when its target is reached. The explosion can hit 5/6/7 (Mk. I/II/III) targets, including the target the round was fired at.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Impulse Reactor Cannon Module

Ammo Type Armor Type Immunities Damage Bonuses
Impulse Reactive Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 18,000 15,000 2 sec 1,000 0 9,000 dmg/sec
II 36,000 15,000 2 sec 1,000 0 18,000 dmg/sec
III 54,000 15,000 2 sec 1,000 0 27,000 dmg/sec

Minimum DPS against low energy targets shown. DPS scales significantly against high energy targets.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Insanity Inducer Module

Ammo Type Armor Type Immunities Damage Bonuses
Energy Burst Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 2x20,000,000 15,000 2 sec 1,000 0 20,000,000 dmg/sec Reclaims Enemy Ships, Armor Piercing 999,999
II 4x20,000,000 15,000 2 sec 1,000 0 40,000,000 dmg/sec Reclaims Enemy Ships, Armor Piercing 999,999
III 6x20,000,000 15,000 2 sec 1,000 0 60,000,000 dmg/sec Reclaims Enemy Ships, Armor Piercing 999,999

Ignore the DPS numbers, this module reclaims any target it hits into a ship that will fight on your side.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Laser Cannon Module

Ammo Type Armor Type Immunities Damage Bonuses
Laser Turret 5 Heavy, 5 Refractive, 5 Ultra-Heavy, 5 Polycrystal


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 3x36000 13,000 4 sec 1,000 0 27,000 dmg/sec Armor Piercing 375
II 3x72000 13,000 4 sec 1,000 0 54,000 dmg/sec Armor Piercing 750
III 3x108000 13,000 4 sec 1,000 0 81,000 dmg/sec Armor Piercing 1,125


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 1,600 7,200 8,800 1,200 00:01:01
II Las Tur Mk II 3,200 14,400 17,600 1,200 00:02:01
III Las Tur Mk III 4,800 21,600 26,400 1,200 00:03:01

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Missile Module

Ammo Type Armor Type Immunities Damage Bonuses
Missile Turret 5 Medium, 5 Neutron, 5 Ultra-Light, 5 Composite, 5 Polycrystal


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 2x25,000 30,000 2 sec 1,000 0 25,000 dmg/sec
II 2x50,000 30,000 2 sec 1,000 0 50,000 dmg/sec
III 2x75,000 30,000 2 sec 1,000 0 75,000 dmg/sec


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 6,400 2,400 8,800 800 00:00:54
II Mis Tur Mk II 12,800 4,800 17,600 800 00:01:47
III Mis Tur Mk III 19,200 7,200 26,400 800 00:02:40

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MLRS Module

Ammo Type Armor Type Immunities Damage Bonuses
Missile Turret 5 Light, 5 Neutron, 5 Swarmer, 5 Ultra-Light, 5 Close-Combat


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 12x9,000 15,000 4 sec 1,000 0 27,000 dmg/sec
II 12x18,000 15,000 4 sec 1,000 0 54,000 dmg/sec
III 12x27,000 15,000 4 sec 1,000 0 81,000 dmg/sec


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 7,200 1,600 8,800 800 00:01:01
II MLRS Tur Mk II 14,400 3,200 17,600 800 00:02:01
III MLRS Tur Mk III 21,600 4,800 26,400 800 00:03:01

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Nanosubverter Module

Ammo Type Armor Type Immunities Damage Bonuses
Shell Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 5x6,000 15,000 2 sec 1,000 0 15,000 dmg/sec Reclaims Enemy Ships, Armor Piercing 750
II 5x12,000 15,000 2 sec 1,000 0 30,000 dmg/sec Reclaims Enemy Ships, Armor Piercing 1,500
III 5x18,000 15,000 2 sec 1,000 0 45,000 dmg/sec Reclaims Enemy Ships, Armor Piercing 2,250


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Needler Module

Ammo Type Armor Type Immunities Damage Bonuses
Shell Turret 5 Heavy, 5 Artillery, 5 Ultra-Heavy, 5 Structural


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 6x10,000 11,000 2 sec 1,000 0 30,000 dmg/sec Armor Piercing 750
II 6x20,000 11,000 2 sec 1,000 0 60,000 dmg/sec Armor Piercing 1,500
III 6x30,000 11,000 2 sec 1,000 0 90,000 dmg/sec Armor Piercing 2,250


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I -- 4,800 2,400 7,200 800 00:00:40
II Basic Tur Mk II 9,600 4,800 14,400 800 00:01:20
III Basic Tur Mk III 14,400 7,200 21,600 800 00:02:00

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Paralyzer Module

Ammo Type Armor Type Immunities Damage Bonuses
Flare Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 3x34,000 15,000 2 sec 1,000 0 51,000 dmg/sec Attack Paralyzes x24
II 3x68,000 15,000 2 sec 1,000 0 102,000 dmg/sec Attack Paralyzes x30
III 3x102,000 15,000 2 sec 1,000 0 153,000 dmg/sec Attack Paralyzes x36


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Polarizer Module

Ammo Type Armor Type Immunities Damage Bonuses
Dark Matter Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 9,000 15,000 2 sec 1,000 0 4,500 dmg/sec Does More Damage To Heavily Armored Targets, Armor Piercing 999,999
II 18,000 15,000 2 sec 1,000 0 9,000 dmg/sec Does More Damage To Heavily Armored Targets, Armor Piercing 999,999
III 27,000 15,000 2 sec 1,000 0 13,500 dmg/sec Does More Damage To Heavily Armored Targets, Armor Piercing 999,999

Minimum DPS shown. Damage scales significantly the more armor the target has.

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Rail Cannon Module

Ammo Type Armor Type Immunities Damage Bonuses
Railgun Turret 5 Light, 5 Swarmer, 5 Ultra-Light, 5 Close-Combat


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 100,000 25,000 2 sec 1,000 0 50,000 dmg/sec Armor Piercing 999,999
II 200,000 25,000 2 sec 1,000 0 100,000 dmg/sec Armor Piercing 999,999
III 300,000 25,000 2 sec 1,000 0 150,000 dmg/sec Armor Piercing 999,999


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Translocator Module

Ammo Type Armor Type Immunities Damage Bonuses
Minor Electric Turret


Mark Damage Attack Range Reload Health Armor Single Ship DPS Abilities
I 10x21,000 15,000 3 sec 1,000 0 70,000 dmg/sec
II 20x21,000 15,000 3 sec 1,000 0 140,000 dmg/sec
III 30x21,000 15,000 3 sec 1,000 0 210,000 dmg/sec


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time
I Champion 5,000 5,000 10,000 800 00:00:42
II Champion 10,000 10,000 20,000 800 00:01:24
III Champion 15,000 15,000 30,000 800 00:02:05

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Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





AI War Navigation Reference
AI War:Wiki Home - AI War:Reference Section - AI War:Strategies Section
Version History Version 2.000Version 3.000Version 4.000Version 5.000Version 6.000Versions 6.00Beta - 7.00Versions 7.00Beta - 8.00Versions 8.00+
Game Content AI War:Base GameExpansion 1: The Zenith RemnantExpansion 2: Children of Neinzul
Expansion 3: Light of the SpireExpansion 4: Ancient ShadowsExpansion 5: Vengeance of the MachineExpansion 6: Destroyer of Worlds
Getting Started User Interface and ControlsNew Game OptionsTutorial WalkthroughGame Objectives (What do I do next?)How the AI Attacks You (AI Progress, Waves and Threat)I'm stuck! Help? (Player submitted questions)
Enemy AI Types and AI Plots AI Opponent Types: (Easier - Moderate - Harder - Technologist) ♦ AI Plots: (Avenger - Hybrid Hives - Advanced Hybrids - Astro Trains - Beachheads - Hunter - Shark-A - Shark-B - Counter Posts - Warp Relays - Preemption)
Minor Factions Human MaraudersHuman Resistance FightersHuman Colony RebellionsZenith TradersZenith MinersZenith Dyson SphereZenith DevourerBroken Golems (Easy) (Moderate) (Hard)Botnet Golem (Easy) (Moderate) (Hard)Neinzul Rocketry CorpsNeinzul Preservation WardensNeinzul Roaming EnclavesFallen SpireSpire Civilian LeadersSpirecraft (Easy) (Moderate) (Hard)Dark SpireAlt Champion ProgressAlt Champion NemesisShowdown DevicesNomad PlanetsExodian Blade
Ships and Structures Fleet ShipsStarshipsSpirecraftTurretsGuardiansGuard PostsMilitary StructuresEconomic StructuresGolemsWarheadsAstroTrains
Combat Mechanics Ammunition TypesShip ImmunitiesShip AbilitiesHull TypesAttack MultipliersArmor (Overall Damage Calculations)Engines and Speed (including Tractor Beams and Gravity Effects)Force Field InteractionsCloaking and Tachyon Beams(Stealth)Capturing Ships and Structures (& Reclamation)Strategic reserve
Economic Mechanics Crystal and Metal HarvestingEnergy GenerationScience and Knowledge and Hacking the AIBuild Time and Constructors (including Repair)
Miscellaneous Map seeds of interestGlossary