Difference between revisions of "AI War:Neinzul Youngling Commando"

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m (Sk 2013 moved page Neinzul Youngling Commando to AI War:Neinzul Youngling Commando: Moving all AI war ships to new category.)
 
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[[Category:AIWar]]
 
[[Category:AIWar]]
 
[[Category:AIWarCoN]]
 
[[Category:AIWarCoN]]
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{|
 
{|
|[[File:AIWarCommando.png|left|Commando]] || valign="top" | A fighter-scout with mid-power short-range guns.  Great against large defenses.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).<br/>This ship can also spawn from [[Enclave Starship|Enclave Starships]]
+
|[[File:AIWarCommando.png|left|Commando]] || valign="top" | A fighter-scout with mid-power short-range guns.  Great against large defenses.<br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).
 
|}
 
|}
 
  
 
== Base Stats ==
 
== Base Stats ==
 
----
 
----
{| border="1" cellpadding="2"
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{{AIWarTableNeinzulCommando}}
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" | Shell  || align="center" | Swarmer || align="center" | Reclamation    Mines    Repair || align="center" | 2 Light, 2 Swarmer, 2 Ultra-Light, 2 Close-Combat, 2 Ultra-Heavy
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | I  || align="center" | 98 || align="center" | 4,800 || align="center" | 3,300 || align="center" | 3 sec || align="center" | 112,000 || align="center" | 300 || align="center" | 300 || align="center" | Inf || align="right" | 1,600 dmg/sec || align="right" | 156,800 dmg/sec || align="left" | Self Attrition Time 04:00    Self Attrition Only When Not Low-Power    Armor Piercing 750
 
Gathers Scout Intel
 
|-
 
| align="center" | II  || align="center" | 88 || align="center" | 9,600 || align="center" | 3,300 || align="center" | 3 sec || align="center" | 224,000 || align="center" | 600 || align="center" | 300 || align="center" | Inf || align="right" | 1,600 dmg/sec || align="right" | 140,800 dmg/sec || align="left" | Self Attrition Time 04:00    Self Attrition Only When Not Low-Power    Armor Piercing 1,500
 
Gathers Scout Intel
 
|-
 
| align="center" | III || align="center" | 78 || align="center" | 14,400 || align="center" | 3,300 || align="center" | 3 sec || align="center" | 336,000 || align="center" | 900 || align="center" | 300 || align="center" | Inf || align="right" | 1,600 dmg/sec || align="right" | 124,800 dmg/sec || align="left" | Self Attrition Time 04:00    Self Attrition Only When Not Low-Power    Armor Piercing 2,250
 
Gathers Scout Intel
 
|-
 
| align="center" | IV  || align="center" | 68 || align="center" | 19,200 || align="center" | 3,300 || align="center" | 3 sec || align="center" | 448,000 || align="center" | 1,200 || align="center" | 300 || align="center" | Inf || align="right" | 1,600 dmg/sec || align="right" | 108,800 dmg/sec || align="left" | Self Attrition Time 04:00    Self Attrition Only When Not Low-Power    Armor Piercing 3,000
 
Gathers Scout Intel
 
|-
 
| align="center" | V  || align="center" | 49 || align="center" | 24,000 || align="center" | 3,300 || align="center" | 3 sec || align="center" | 560,000 || align="center" | 1,500 || align="center" | 300 || align="center" | Inf || align="right" | 1,600 dmg/sec || align="right" | 78,400 dmg/sec || align="left" | Self Attrition Time 04:00    Self Attrition Only When Not Low-Power    Armor Piercing 3,750
 
Gathers Scout Intel
 
|} <br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Mark]] || align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | I  || align="center" | -- || align="center" | 50  || align="center" | 50 || align="center" | 100 || align="center" | 50 || align="center" | 00:00:01 || align="center" | 4,900 || align="center" | 4,900 || align="center" | 9,800 || align="center" | 4,900 || align="center" | 00:01:38
 
|-
 
| align="center" | II  || align="center" | 2,500 || align="center" | 100  || align="center" | 100 || align="center" | 200 || align="center" | 100 || align="center" | 00:00:01 || align="center" | 8,800 || align="center" | 8,800 || align="center" | 17,600 || align="center" | 8,800 || align="center" | 00:01:28
 
|-
 
| align="center" | III  || align="center" | 6,000 || align="center" | 200  || align="center" | 200 || align="center" | 400 || align="center" | 100 || align="center" | 00:00:02 || align="center" | 15,600 || align="center" | 15,600 || align="center" | 31,200 || align="center" | 7,800 || align="center" | 00:02:36
 
|-
 
| align="center" | IV  || align="center" | [[Advanced Factory|Adv Fac]] || align="center" | 300  || align="center" | 300 || align="center" | 600 || align="center" | 100 || align="center" | 00:00:03 || align="center" | 20,400 || align="center" | 20,400 || align="center" | 40,800 || align="center" | 6,800 || align="center" | 00:03:24
 
|-
 
| align="center" | V  || align="center" | [[Core Fab]] || align="center" | 400  || align="center" | 400 || align="center" | 800 || align="center" | 100 || align="center" | 00:00:04 || align="center" | 19,600 || align="center" | 19,600 || align="center" | 39,200 || align="center" | 4,900 || align="center" | 00:03:16
 
|}
 
  
 
== How to use in your fleet ==
 
== How to use in your fleet ==
Coming soon
+
Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: [[Neinzul Youngling Commando]]s favour light hulls (anti-[[Fighter]]), [[Neinzul Youngling Tiger]]s favour heavy-hulls (anti-[[Missile Frigate]]), and [[Neinzul Youngling Weasel]] favour rare hulls (anti-[[Bomber]]). Their speed makes them effective at putting out fires around the galaxy, or at least distracting enemy forces until the real cavalry comes.
 +
 
 +
In the above system, the Commando is like a superiority fighter with the addition of scouting. It excels at hounding down [[Raid Starship]], and various guardians of note ([[Self-Destruction Guardian]], [[Laser Guardian]], [[Sniper Guardian]] and [[Spider Guardian]], among others ), but can otherwise be seen as a standard attacking ship.
 +
 
 
== How to counter when in the AI fleet ==
 
== How to counter when in the AI fleet ==
Coming soon
+
Neinzul combat forces can and should be delayed with gravitation or tractor beams as this exploits their self-attrition and low range. They are perfectly capable of picking out your weakpoints if they slip through, so do watch out. The high numbers will sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.
 +
 
 +
[[Neinzul Roaming Enclave]] can spawn a comprehensive set of player-buildable Neinzul combat ships; see the mother ship for details.
  
 
{{AIWarShips}}
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 
{{AIWarRefNav}}

Latest revision as of 11:51, 16 February 2015

Commando
A fighter-scout with mid-power short-range guns. Great against large defenses.
Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).

Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 Shell Swarmer Reclamation, Mines, Repair 2 Light, 2 Swarmer, 2 Ultra-Light, 2 Close-Combat, 2 Ultra-Heavy


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 4,880 3,300 3 sec 114,000 300 300 Inf 1,627 dmg/sec 156,160 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 750

Gathers Scout Intel

II 9,760 3,300 3 sec 228,000 600 300 Inf 3,253 dmg/sec 312,320 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 1,500

Gathers Scout Intel

III 14,600 3,300 3 sec 340,000 900 300 Inf 4,867 dmg/sec 467,200 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 2,250

Gathers Scout Intel

IV 19,560 3,300 3 sec 456,000 1,200 300 Inf 6,520 dmg/sec 625,920 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 3,000

Gathers Scout Intel

V 24,400 3,300 3 sec 570,000 1,500 300 Inf 8,133 dmg/sec 780,800 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down, Armor Piercing 3,750

Gathers Scout Intel


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 50 50 100 50 00:00:01 4,800 4,800 9,600 4,800 00:01:36
II 2,500 100 100 200 100 00:00:01 9,600 9,600 19,200 9,600 00:01:36
III 4,000 200 200 400 100 00:00:02 19,200 19,200 38,400 9,600 00:03:12
IV Adv Fac 300 300 600 100 00:00:03 28,800 28,800 57,600 9,600 00:04:48
V Core Fab 400 400 800 100 00:00:04 38,400 38,400 76,800 9,600 00:06:24

How to use in your fleet

Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: Neinzul Youngling Commandos favour light hulls (anti-Fighter), Neinzul Youngling Tigers favour heavy-hulls (anti-Missile Frigate), and Neinzul Youngling Weasel favour rare hulls (anti-Bomber). Their speed makes them effective at putting out fires around the galaxy, or at least distracting enemy forces until the real cavalry comes.

In the above system, the Commando is like a superiority fighter with the addition of scouting. It excels at hounding down Raid Starship, and various guardians of note (Self-Destruction Guardian, Laser Guardian, Sniper Guardian and Spider Guardian, among others ), but can otherwise be seen as a standard attacking ship.

How to counter when in the AI fleet

Neinzul combat forces can and should be delayed with gravitation or tractor beams as this exploits their self-attrition and low range. They are perfectly capable of picking out your weakpoints if they slip through, so do watch out. The high numbers will sometimes justify unlocking extra Force Fields or extra Tractor Beam Turrets to hold back the tide.

Neinzul Roaming Enclave can spawn a comprehensive set of player-buildable Neinzul combat ships; see the mother ship for details.




Ships and Structures Navigation
Fleet Ships

Built at
Space Dock

ScoutFighterBomberMissile Frigate

Bonus fleet ships: Acid SprayerAnti-ArmorArmor BoosterArmor ShipAttractor DroneAutocannon MinipodBulletproof FighterElectric ShuttleEtherjetEye BotGrenade LauncherImpulse Reaction EmitterInfiltratorLaser GatlingLightning Torpedo FrigateMLRSMunitions BoosterNeinzul RailpodNeinzul ScapegoatNeinzul Youngling CommandoNeinzul Youngling FireflyNeinzul Youngling NanoswarmNeinzul Youngling ShrikeNeinzul Youngling TigerNeinzul Youngling VultureNeinzul Youngling WeaselParasiteRaiderRaptorSaboteurSentinel FrigateShield BearerSniperSpace PlaneSpace TankSpider BotSpire Armor RotterSpire BladeSpire Blade SpawnerSpire Gravity DrainerSpire Gravity RipperSpire MawSpire Mini RamSpire RailclusterSpire Stealth BattleshipSpire Teleporting LeechSpire Tractor PlatformTachyon MicrofighterTackle Drone LauncherTeleport Battle StationTeleport RaiderVampire ClawVorticular CutlassZenith Auto BombZenith Beam FrigateZenith BombardZenith ChameleonZenith Electric BomberZenith HydraZenith Medic FrigateZenith MirrorZenith ParalyzerZenith PolarizerZenith ReprocessorZenith Siege EngineZenith Viral Shredder

Experimental: Decoy DroneMicroParasiteSpeed BoosterSpider BotTranslocator

Minor faction: Dyson GatlingNeinzul BomberNeinzul Viral SwarmerPreservation Warden BomberPreservation Warden CommandoResistance Fighter/BomberResistance Frigate

Miscellaneous: Neinzul Youngling CockroachWasp

Starships Cloaker StarshipFlagshipHeavy Bomber StarshipLeech StarshipNeinzul Enclave StarshipPlasma Siege StarshipRaid StarshipRiot Control StarshipScout StarshipSpire StarshipZenith Starship

Bonus starships: Lightning StarshipNeinzul Combat CarrierProtector StarshipSpire CorvetteTranslocator StarshipZenith Devastator

Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

Turrets Regular: Needler TurretLaser TurretMLRS TurretMissile TurretFlak TurretLightning TurretSniper TurretSpider Turret

Advanced: Heavy Beam TurretCounter Dark Matter TurretCounter Missile TurretCounter Sniper TurretTractor Beam TurretGravitational TurretTachyon Beam Emitter

Guardians Combat Carrier GuardianDevastator GuardianDisassembler GuardianEMP GuardianEnclave GuardianFlak GuardianGravity GuardianHeavy Beam GuardianInfiltrator GuardianLaser GuardianLightning GuardianMissile GuardianMLRS GuardianMunitions Boosting GuardianNeedler GuardianPlasma GuardianRaider GuardianSelf-Destruction GuardianShield GuardianSniper GuardianSpecial Forces Rally GuardianSpider GuardianSpire Implosion GuardianTractor GuardianTranslocator GuardianVampire GuardianWarp Gate GuardianWidow GuardianZombie Guardian
Dire Guardians Dire Guardian LairDire Artillery GuardianDire Disassembler GuardianDire Gravity GuardianDire Implosion GuardianDire Infiltration GuardianDire Laser GuardianDire MLRS GuardianDire Munitions Boosting GuardianDire Needler GuardianDire Raider GuardianDire Shield GuardianDire Sniper GuardianDire Spider GuardianDire Tractor GuardianDire Widow Guardian
Guard Posts Regular Guard Posts: Arachnid Guard PostCloaker Guard PostCommand Station Shield Guard PostLaser Guard PostMissile Guard PostMLRS Guard PostNeedler Guard PostSpire Shield Sphere Guard Post

Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

Exotic Guard Posts: Disassembler Guard PostEnclave Guard PostGravity Guard PostImplosion Guard PostMunition Boosting Guard PostPlasma Guard PostSniper Guard PostSpider Guard PostTachyon SentinelTractor Guard PostWidow Guard Post

Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

Brutal Guard Posts: Cross Planet Attack Guard PostGrav Reactor Guard PostHunter/Killer Factory Guard PostRaid Engine Guard PostShredder Drone Guard PostTeuthida Guard PostWrath Lance Guard Post

Military Structures Advanced Warp SensorAlarm PostAttritionerBarracksBlack Hole MachineCo-ProcessorCore Shield GeneratorCounter-SpyDark Spire Vengeance GeneratorData CenterDrone SpawnerDyson AntagonizerDyson ConverterForce FieldGravity DrillHybrid SpawnInter-Planetary Munitions BoosterIon CannonMobile Space DockNeinzul Bomber ClusterNeinzul ClusterNeinzul NestNeinzul Privacy ClusterNeinzul Rocketry Corps SiloNeinzul Viral ClusterOrbital Mass DriverPlanetary Armor BoosterPlanetary Armor InhibitorPlanetary CloakRadar JammerRaid EngineRally PostSpecial Forces Alarm PostSuperTerminalTroop AcceleratorWarhead InterceptorWarp GateZenith ReserveZenith Spacetime Manipulator

Mines: MinefieldArea MinefieldWidow Minefield

Fortresses: FortressMini-FortressModular FortressModular Fortress Command StationNeinzul Modular FortressSpire Modular FortressSuperFortressZenith Modular Fortress

AI Eyes: Ion EyeNuclear EyeParasite EyePlasma Eye (Core)Raid Eye (Core)Sentry Eye (Core)Threatening Eye (Core)Translocator Eye (Core)

Economic Structures Asteroid (Adamantite) (Ebonite) (Pysite) (Reptite) (Titanite) (Xampite)Advanced Research StationAdvanced FactoryAdvanced Starship ConstructorCaptive Human SettlementCleanup DroneEconomic Command StationColony ShipCore FabricatorDistribution NodeCommand StationEnergy CollectorEngineerExo-Galactic WormholeExperimental FabricatorFoldoutHarvesterHarvester Exo-ShieldHome Human SettlementHuman Cryogenic PodIntra-Galactic Warp GateKnowledge HackerLogistical Command StationMatter ConverterMercenary Space DockMilitary Command StationMissile SiloNeinzul Regeneration ChamberOrbital Command StationRebel ColonyRemainsRemains RebuilderScience LabShip-Design HackerSpire ArchiveSpire Civilian LeaderSpace DockStarship ConstructorTachyon DroneWarp Jammer Command StationWormholeZenith Power Generator
Fallen Spire Campaign Fallen Spire OverviewSurvey ShipSubspace ReceiverSpire FrigateSpire DestroyerSpire CruiserSpire BattleshipSpire DreadnoughtSpire Super DreadnoughtSpire ShardSpire Colony ShipSpire OutpostSpire City HubSpire Habitation CenterSpire Shard ReactorSpire ShipyardSpire Galactic CapitolExogalactic Transceiver
Ancient Shadows Ancient Shadows CampaignShadow Ships (Champion Ships) All Types: Human/Neinzul/Spire/Zenith and All Sizes: Frigate/Destroyer/Cruiser/Battleship
General NebulaeEpsilon Eridani Remnant Found Shattered Pillar Zenith FoundNeinzul Mourner Wardens FoundGray Spire Cluster FoundShattered Pillar FoundHuman Resistance FoundIMT Needs Help AgainAllies Under AttackThe Battle RagesEmpty Nebula
Spirecraft Spirecraft AttritionerSpirecraft Implosion ArtillerySpirecraft Ion BlasterSpirecraft JumpshipSpirecraft MartyrSpirecraft PenetratorSpirecraft RamSpirecraft ScoutSpirecraft Shield BearerSpirecraft Siege TowerSpire Mining ShipSpirecraft Mining Enclosure
Golems Broken Golems: Armored GolemArtillery GolemBlack Widow GolemCursed GolemHive GolemRegenerator Golem

Special Broken Golems: Botnet GolemNomad BeaconExodian Blade

Minor Faction Golems: Devourer GolemDyson SphereMining GolemZenith Trade Ship

Warheads Armored WarheadEMPLightning WarheadNuclear WarheadTachyon Warhead
Astro Trains Astrotrains OverviewAstrotrain Station
Train Types: AstrotrainArmor BoosterArmor InhibitorAttack BoosterCargoEMPForcefield JammerGravityGravity JammerNuclearParalyzingRadar JammerRegeneratorRepairShieldSpeed BoosterSupply InhibitorTachyonTachyon JammerTractorTractor Jammer





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