AI War:Neinzul Youngling Tiger

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Neinzul Youngling Tiger
The heavily-armored Neinzul version of a tank, with huge amounts of armor and firepower, but the lowest lifespan of any Neinzul ship.

Youngling ships are all exceedingly inexpensive and fast, with a very short life span (health automatically drains when not in transports or other forms of storage).


Base Stats


Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
96 Energy Bomb Polycrystal Sniper Shots, Reclamation, Being Insta-Killed, Mines, Repair 2.4 Medium, 2.4 Heavy, 2.4 Artillery, 2.4 Ultra-Heavy, 2.4 Structural

Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 11,400 3,300 10 sec 184,000 1,200 140 Inf 1,140 dmg/sec 109,440 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down
II 22,800 3,300 10 sec 370,000 2,400 140 Inf 2,280 dmg/sec 218,880 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down
III 34,000 3,300 10 sec 556,000 3,600 140 Inf 3,400 dmg/sec 326,400 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down
IV 45,600 3,300 10 sec 740,000 4,800 140 Inf 4,560 dmg/sec 437,760 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down
V 56,800 3,300 10 sec 920,000 6,000 140 Inf 5,680 dmg/sec 545,280 dmg/sec Self Attrition Time 04:00, Self Attrition Only When Not In Stand-Down

Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 50 50 100 50 00:00:01 4,800 4,800 9,600 4,800 00:01:36
II 2,500 100 100 200 100 00:00:01 9,600 9,600 19,200 9,600 00:01:36
III 4,000 200 200 400 100 00:00:02 19,200 19,200 38,400 9,600 00:03:12
IV Adv Fac 300 300 600 100 00:00:03 28,800 28,800 57,600 9,600 00:04:48
V Core Fab 400 400 800 100 00:00:04 38,400 38,400 76,800 9,600 00:06:24

How to use in your fleet

Since they are cheap, all Neinzuls act as effective screeners or throw-away forces at the head of a regular fleet. You'll only have to pay attention to their individual stats when some niche task appears. The Neinzul fleet has its own pseudo-Triangle: Neinzul Youngling Commandos favour light hulls (anti-Fighter), Neinzul Youngling Tigers favour heavy-hulls (anti-Missile Frigate), and Neinzul Youngling Weasel favour rare hulls (anti-Bomber).

In the above system, the Tiger is the polycrystal Bomber that you can take hunting Starships and Fortresses. They are much slower than the other Neinzuls, so it is more difficult to wield these ships without a nearby Regen Chamber or production source. So much, slower, that one might as well just send their faster cousins when chasing down a stray Artillery-hulled annoyance. Of course, Tigers are still faster than most of the player's ships - and better than Bombers on Ion Cannon-infested planets.

How to counter when in the AI fleet

As they are very similar, one can treat this as a fast Bomber. A Neinzul attack-wave will warrant extra Tractor Beam Turrets and/or Gravitational Turrets.




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Miscellaneous: Neinzul Youngling CockroachWasp

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Experimental: Beam StarshipWarbird Starship

Miscellaneous: AI-Neinzul HybridAvengerBeachheadCarrierDecloakerCore StarshipGalactic Control ShipHunter/KillerMobile BuilderMothershipNeinzul Preservation WardenNeinzul Roaming EnclaveTransport Ship

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Special Guard Posts: Special Forces Guard PostWarp Counterattack Guard PostWormhole Guard Post

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Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

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