AI War:Planetary Subcommander

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Revision as of 16:33, 12 March 2015 by Aklyon (talk | contribs) (Added some data from game experience)
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This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc.

AI subsystems called Subcommanders are rarely dedicated to the design of a planetary defence. Subcommanders have easier access to rare guard posts and Command Station and chose and place them accordingly to a personality.

Sumbommander Type Favorite Special Stations Favorite Rare Guard Posts Description
Bunkerer Translocator, ??? Spire Shield, Enclave, Gravity, Munition Boosting, Plasma, Sniper, ??? The Command Station and all guardposts (except Wormhole) are way off to the side of a system, away from wormholes. Uses lots of Spire Shield and combat guard postss.
Lobber Missile, ??? Sniper, Implosion, Plasma, ??? Focuses on long-range Guardposts.
Obstructionist Translocator, Widow, Munitions Boosting, ??? Spire Shield Sphere, Tractor, Widow, Disassembler, ??? Puts Spire Shield Guardposts over the wormholes - You can get in, but not out.
Rude Gesture ??? Spire Shield Sphere, Counterattack, ??? Uses Spire Shield and a large number of Counterattack posts in a cluster around the Command Station.
Knife Fighter Lance, ??? Enclave, Munition Boosting, ??? Puts all the guardposts within attack range of the wormholes, leading to instant combat. Can be very brutal.
Paranoid Tachyon, Gravity, ??? Command Station Shield, ??? Uses lots (6-12) Command Station Shield Guard Posts, scattered in a circle around the outside of a system.

Rare Guard Posts

Special Command Stations

  • Gravity
  • Laser
  • Missile
  • MLRS
  • Munitions Booster
  • Needler
  • Photon Lance
  • Rail Cannon
  • Spider
  • Tachyon
  • Translocator
  • Troop Accelerator

Personality

  • Bunkerer - Command Station and all guardposts (except Wormhole) way off to the side of a system, away from wormholes. Lots of Spire Shield and combat GPs.
  • Lobber - Focuses on long-range Guardposts. Sniper, Implosion, and Plasma usually.
  • Obstructionist - Puts Spire Shield Guardposts over the wormholes - You can get in, but not out.
  • Rude Gesture - Uses Spire Shield and a large number of Counterattack posts in a cluster around the Command Station.
  • Knife Fighter - Puts all the guardposts within attack range of the wormholes, leading to instant combat. Can be very brutal.
  • Paranoid - Uses lots (6-12) Command Station Shield Guard Posts, scattered in a circle around the outside of a system.