AI War:Plasma Guardian

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Plasma Guardian
So the AI took a gun. Then it put an engine on that gun. You are looking at that gun.

If something is unfortunate enough to be shot by that gun, it will take a lot of damage. Other things nearby will take some damage too. If it hits a forcefield, stuff under that forcefield also gets hurt.
Note that this ship is AI only.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Energy Bomb Artillery Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed


Mark Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Abilities
I 800,000 10,000 8 sec 1,000,000 0 64 100,000 100,000 dmg/sec Engine Damage 5000, Regen Time 90:00
II 1,600,000 10,500 8 sec 2,000,000 0 64 100,000 200,000 dmg/sec Engine Damage 10000, Regen Time 70:00
III 2,400,000 11,000 8 sec 3,000,000 0 64 100,000 300,000 dmg/sec Engine Damage 15000, Regen Time 50:00
IV 3,200,000 11,500 8 sec 4,000,000 0 64 100,000 400,000 dmg/sec Engine Damage 20000, Regen Time 30:00
V 4,000,000 12,000 8 sec 5,000,000 0 64 100,000 500,000 dmg/sec Engine Damage 25000, Regen Time 10:00


How to counter when in the AI fleet

This is essentially the Plasma Siege Starship reworked for the AI.
As such it has the same mechanic where the shot can hit up to 15 units in a small area around it's target and if it hits a force field several units under the force field take damage.
(It is assumed, but not confirmed, that up to 25 units protected by the force field take damage to match the Plasma Siege Starship.)

(requires Vengeance of the Machine)




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Core Guard Posts: Core Arachnid Guard PostBooster Guard PostElectric Guard PostHeavy Beam Guard PostCore Implosion Drone Guard PostLeech Guard PostCore Missile Guard PostNeinzul Melee Guard PostNeinzul Spawner Guard PostRiot Control Guard PostSentinel Guard PostCore Spire Shield Sphere Guard PostZenith Bombard Guard PostZenith Fortress Guard Post

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