|Fast ship able to bypass many standard defenses such as mines and tractor beams.|
|Ship Cap||Ammo Type||Armor Type||Immunities||Damage Bonuses|
|240||Laser||Ultra-Light||Tractor Beams Mines||5 Light, 5 Medium, 5 Artillery, 5 Ultra-Light|
|Mark||Damage||Attack Range||Reload||Health||Armor||Speed||Engine Health||Single Ship DPS||Ship Cap DPS||Ship Cap HP||Abilities|
|I||10||7,100||2 sec||620||0||140||100||5 dmg/sec||1,200 dmg/sec||148,800|
|II||22||7,200||2 sec||1,250||0||140||100||11 dmg/sec||2,640 dmg/sec||300,000|
|III||32||7,300||2 sec||1,870||0||140||100||16 dmg/sec||3,840 dmg/sec||448,800|
|IV||44||7,400||2 sec||2,500||0||140||100||22 dmg/sec||5,280 dmg/sec||600,000|
|V||54||7,500||2 sec||3,100||0||140||100||27 dmg/sec||6,480 dmg/sec||744,000|
|Mark||Knowledge||Metal Cost||Crystal Cost||Total Cost||Energy Cost||Build Time||Cap Metal Cost||Cap Crystal Cost||Cap Total Cost||Cap Energy Cost||Cap Build Time|
How to use in your fleet
The Raider is eponymously designed to make runs at AI guard posts and hound at isolated heavy targets. One might consider them as nimble mid-range Bombers, and use them for effective Guard Post hunting (although not gate-raiding). It may be a weak ship by itself, but it can to used to both kite and hunt down long-range vessels.
How to counter when in the AI fleet
- AI War and AI War 2's logo have the Raider as their symbol.