AI War:Spirecraft Penetrator

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This page is up to date for game version 6.013 and is probably outdated.


Spirecraft Penetrator
Cloaked ship that cannot hit most smaller fleet ships and which must be manually targeted to fire. It does absolutely astronomical damage, and then is uncloaked and unable to fire for the next half hour. This ship is Blind, and thus requires the support of scouts or other similar ships to see its target, but otherwise it works best as a lone wolf sort of ship, delivering its payload and then returning to friendly space to rest and recuperate.
Spirecraft are built from a Spirecraft Mining Enclosure built by a Spire Mining Ship.


Base Stats


Ammo Type Armor Type Immunities Damage Bonuses
Flame Wave Heavy Fusion Cutters, Attack Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed, EMPs, Mines


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 8 14,000,000 33,000 1,800 sec 10,000,000 800 212 Inf 7,778 dmg/sec 62,222 dmg/sec Cloaking, Blind, Must Be Manually Targeted
II 6 28,000,000 33,000 1,800 sec 20,000,000 1,600 212 Inf 15,556 dmg/sec 124,444 dmg/sec Cloaking, Blind, Must Be Manually Targeted
III 4 42,000,000 33,000 1,800 sec 30,000,000 2,400 212 Inf 23,333 dmg/sec 186,667 dmg/sec Cloaking, Blind, Must Be Manually Targeted
IV 2 56,000,000 33,000 1,800 sec 40,000,000 3,200 212 Inf 31,111 dmg/sec 248,889 dmg/sec Cloaking, Blind, Must Be Manually Targeted
V 1 70,000,000 33,000 1,800 sec 50,000,000 4,000 212 Inf 38,889 dmg/sec 311,111 dmg/sec Cloaking, Blind, Must Be Manually Targeted


Mark Asteroid Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Ship Cap Build Time
I Xampite 90,000 90,000 180,000 6,000 00:16:00 720,000 720,000 1,440,000 48,000 02:08:00
II Ebonite (2 per) 180,000 180,000 360,000 12,000 00:32:00 1,440,000 1,440,000 2,880,000 96,000 04:16:00
III Ebonite 360,000 360,000 720,000 18,000 00:48:00 2,880,000 2,880,000 5,760,000 144,000 06:24:00
IV Adamantite 540,000 540,000 1,080,000 24,000 01:04:00 4,320,000 4,320,000 8,640,000 192,000 08:32:00
V Titanite 720,000 720,000 1,440,000 30,000 01:20:00 5,760,000 5,760,000 11,520,000 240,000 10:40:00

Note that the build time of Spirecraft is half of the repair time listed.

How to use in your fleet

Spirecraft Penetrators are cloaked, have long ranges, and can shoot pass forcefields. It is probably best to build two MkI (or one MkII+) to take down hard-hitting MkIV AI command stations, especially those guarded with a LOT of forcefields and/or Spire Shield Sphere Guard Posts. Other than that they are of little use because of long reload time. If you want to take down a guard post hiding in a forcefield, you can as well use a Spirecraft Ram.

How to counter when in the AI fleet

Coming soon




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