Difference between revisions of "AI War 2:AI Types"

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| Focuses on regular Guardians instead of strikecraft
 
| Focuses on regular Guardians instead of strikecraft
 
|  
 
|  
| Similar to the Royal AI, but instead of getting Royal Guardians it gets regular Guardians. Requires The Neinzul Abyss expansion
+
| Similar to the Royal AI, but instead of getting Royal Guardians it gets regular Guardians. Requires The Neinzul Abyss expansion.
 
|-
 
|-
 
|-  
 
|-  
 
|'''Gladiator'''
 
|'''Gladiator'''
 
:  
 
:  
| Gets access to Zenith Architrave Ships
+
| Gets access to Zenith Architrave Ships, in some cases heavily strengthened versions.
| Gets ZA-themed defensive structures on many planets  
+
| Gets Zenith Architrave-themed defensive structures on many planets  
 
| Generalist AI with new units available; Requires Zenith Onslaught expansion
 
| Generalist AI with new units available; Requires Zenith Onslaught expansion
 
|-
 
|-
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|
 
|
 
| Fairly Generalist AI other than its ship focus.
 
| Fairly Generalist AI other than its ship focus.
 +
|-
 +
|'''Speedster'''
 +
:
 +
| Attacks with fast ships.
 +
| Has speed magnifiers on all it's planets.
 +
| Fairly Generalist AI other than its ship focus. Warden will respond more quickly than normal! Requires The Neinzul Abyss expansion.
 
|-  
 
|-  
 
|'''Sniper'''
 
|'''Sniper'''
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| Defensive AI. The shorter deepstrike range makes it harder to move deeper into the galaxy. Requires Zenith Onslaught Expansion.
 
| Defensive AI. The shorter deepstrike range makes it harder to move deeper into the galaxy. Requires Zenith Onslaught Expansion.
 
|-  
 
|-  
|'''Peace Maker'''
+
|'''Reconquista'''
 
:  
 
:  
 +
| Specialises in counterattack and reconquest waves.
 
|  
 
|  
| Gets lots of Ion Cannons and Mass Drivers
+
| Swingy AI. Capable of punishing player mistakes particularly well.
| Generalist AI alongside the extra defenses
 
|-
 
 
|-  
 
|-  
 
|'''Quadratic'''
 
|'''Quadratic'''
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| With every normal wave it sends, it doubles the minimum strength of wave that it is willing to send. This tends to lead to waves that take much longer to 'charge' (before being announced), but eventually leads to VERY large waves.
 
| With every normal wave it sends, it doubles the minimum strength of wave that it is willing to send. This tends to lead to waves that take much longer to 'charge' (before being announced), but eventually leads to VERY large waves.
 
|-
 
|-
 +
|'''Peace Maker'''
 +
:
 +
|
 +
| Gets lots of Ion Cannons and Mass Drivers
 +
| Generalist AI alongside the extra defenses.
 +
|-
 +
|'''Orbital'''
 +
:
 +
|
 +
| It's guardposts orbit the gravity well and may have orbiting turrets. Also uses additional orbital defences.
 +
| Generalist AI alongside the extra defenses. Assaulting it's planets can pose interesting challenges. Requires The Neinzul Abyss expansion.
 +
|-
 +
|'''Ghost'''
 +
:
 +
| Uses lots of cloaked units.
 +
| Gets cloaked versions of its Guardposts.
 +
| Generalist AI other than its ship focus.
 +
|-
 +
|'''Fortress Baron'''
 +
:
 +
|
 +
| Gets lots of extra defensive structures, including the exclusive Superfortress.
 +
| Generalist AI alongside the extra defences. It's Superfortresses grant the player science on death, making it one of the easiest moderate AI types in the long run.
 +
|-
 +
|'''Ensnarer'''
 +
:
 +
| Uses lots of units with tractor beams.
 +
| Gets specialist turret variants that also have tractor beams.
 +
| Generalist AI other than its ship focus.
 +
|-
 +
|'''Aggressor'''
 +
:
 +
| Devotes a lot of resources to border aggression.
 +
|
 +
| Aggressive AI that can strike with little warning. Requires The Neinzul Abyss expansion.
 +
|-
 
|}
 
|}
  
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! style="width: 25%" scope="col" | Additional Spawns and Unlocks
 
! style="width: 25%" scope="col" | Additional Spawns and Unlocks
 
! style="width: 45%" scope="col"  | Description
 
! style="width: 45%" scope="col"  | Description
|-
 
|'''Spire Hammer'''
 
:
 
| Gets access to stronger versions of Dark Spire units, and weaker but more numerous versions of Spire units.
 
| Has access to extra Spire-themed defensive structures.
 
| Generalist AI with new units available; Requires The Spire Rises and Zenith Onslaught Expansions.
 
 
|-
 
|-
 
|'''Ragnarok'''
 
|'''Ragnarok'''
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| Gets access to stronger versions of Dark Spire units, and Dark Zenith units.
 
| Gets access to stronger versions of Dark Spire units, and Dark Zenith units.
 
| Has access to extra Dark Zenith-themed defensive structures.
 
| Has access to extra Dark Zenith-themed defensive structures.
| Generalist AI with new units available; Requires Zenith Onslaught Expansion.
+
| Generalist AI with new units available. Requires Zenith Onslaught Expansion.
 
|-
 
|-
 
|'''Zombifiyer'''
 
|'''Zombifiyer'''
 
:  
 
:  
 
| Uses many units that deal zombification damage.
 
| Uses many units that deal zombification damage.
| Has access to extra Dark Zenith-themed defensive structures.
+
|
 
| Generalist AI other than its focus on specific units.
 
| Generalist AI other than its focus on specific units.
 
|-
 
|-
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|  
 
|  
 
| Offense focused AI. Spends more on Waves and border aggression.
 
| Offense focused AI. Spends more on Waves and border aggression.
 +
|-
 +
|'''Swarmer'''
 +
:
 +
| Uses lots of drone ships and swarmer-type strikecraft.
 +
| Has modified guardposts that all spawn swarms of drones.
 +
| Generalist AI other than its focus on particular ships.
 
|-
 
|-
 
|'''Special Forces Master'''
 
|'''Special Forces Master'''
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|  
 
|  
 
| Can be very difficult to make progress against due to it's reactivity, and the use of it's budget directly on warden and hunter makes it significantly more dangerous.
 
| Can be very difficult to make progress against due to it's reactivity, and the use of it's budget directly on warden and hunter makes it significantly more dangerous.
 +
|-
 +
|'''Panopticon'''
 +
:
 +
|
 +
| Uses AI eyes everywhere. Has access to stronger eye variants.
 +
| Defence focused AI. Requires The Neinzul Abyss Expansion.
 +
|-
 +
|'''Neinzul Enthusiast'''
 +
:
 +
| Has many, many Neinzul units.
 +
| Has access to Neinzul defence structures.
 +
| Expect to be swarmed. Requires The Neinzul Abyss Expansion.
 +
|-
 +
|'''Heroic'''
 +
:
 +
| Has access to Elderling and Templar units.
 +
|
 +
| Generalist AI with new units available. Requires The Neinzul Abyss Expansion.
 
|-
 
|-
 
|'''Aedile'''
 
|'''Aedile'''
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|  
 
|  
 
| Generalist AI with access to powerful Nanocaust units that can require specialised strategies to deal with. Requires Zenith Onslaught Expansion.
 
| Generalist AI with access to powerful Nanocaust units that can require specialised strategies to deal with. Requires Zenith Onslaught Expansion.
 +
|-
 +
|'''Spire Hammer'''
 +
:
 +
| Gets access to stronger versions of Dark Spire units, and weaker but more numerous versions of Fallen Spire units.
 +
| Has access to extra Spire-themed defensive structures.
 +
| Generalist AI with new units available. Requires The Spire Rises and Zenith Onslaught Expansions.
 
|-
 
|-
 
|'''Jabberwock'''
 
|'''Jabberwock'''
 
:  
 
:  
| Has access to strengthened or altered versions of many minor faction's units, including Dark Spire, Dark Zenith, Nanocaust, Scourge, Spire and Zenith Architrave units.
+
| Has access to strengthened or altered versions of many minor faction's units, including Dark Spire, Dark Zenith, Nanocaust, Scourge, Fallen Spire and Zenith Architrave units. Also gets Templar and Elderling units if The Neinzul Abyss is enabled.
 
| Gets ZA-themed and Spire themed defensive structures on many planets.
 
| Gets ZA-themed and Spire themed defensive structures on many planets.
 
| Generalist AI with access to a wide variety of powerful units that will require specialised strategies to deal with. Possibly the hardest AI type in the game. Requires Zenith Onslaught Expansion.
 
| Generalist AI with access to a wide variety of powerful units that will require specialised strategies to deal with. Possibly the hardest AI type in the game. Requires Zenith Onslaught Expansion.
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|'''Geneticist'''
 
|'''Geneticist'''
 
:  
 
:  
| Has access to Scourge units.
+
| Has access to slightly less powerful versions of Scourge units.
 
|  
 
|  
 
| Generalist AI with access to powerful Scourge units that can require specialised strategies to deal with. Requires Zenith Onslaught Expansion.
 
| Generalist AI with access to powerful Scourge units that can require specialised strategies to deal with. Requires Zenith Onslaught Expansion.
 
|-
 
|-
|'''Swarmer'''
+
|'''Skirmisher'''
 
:  
 
:  
| Uses lots of drone ships and swarmer-type strikecraft.
+
| Has access to Venators from the start of the game. These ships are extremely hard counters compared to other units in the game.
| Has modified guardposts that all spawn swarms of drones.
+
| Has access to Venators from the start of the game.
| Generalist AI other than its focus on particular ships
+
| Generalist AI other than its access to Venators. Requires The Neinzul Abyss Expansion.
 
|-
 
|-
 
|'''Royal'''
 
|'''Royal'''

Latest revision as of 13:14, 13 June 2022

The AI types you are fighting determine how the AI behaves and what ships and defenses it is able to use against you. Some types only give the AI access to extra units, while others radically alter its behavior. Some types are so defense-oriented they don't even launch regular waves, while others are extremely offense-oriented. The type you're up against can greatly influence how you play the game.

Note that this is for AI War 2. This page is currently WIP; some AI types are missing

AI Opponent Types by Difficulty

Easier

AI Name Wave or Ship Types Additional Spawns and Unlocks Description
Full Ensemble The Full Ensemble gets access to most of the AIs 'normal' ships Nothing Hugely varied AI in terms of what its planets are like. However, it doesn't use any niche tactics... usually.
Simple Ensemble
The Simple Ensemble gets access to a subset of the Full Ensemble's ships, minus the more esoteric variants Very solid, generalist AI. Nothing fancy
One-Way Doormaster
Black Hole Machines on most planets The presence of so many Black Hole Machines will cause problems to the player as they move ships around, and will increase the AIP as the player destroys them.
Shield Hater
Focuses on anti-defense and anti-shield ships Generalist AI other than its focus on particular ships
Overreactive
Sends much larger Counterattacks when human ships spend a lot of time ineffectually dying on its planets.
Bar Fighter
Reacts violently to any attacks on its planets; rarely retreats and almost always prefers to fight

Moderate

AI Name Wave or Ship Types Additional Spawns and Unlocks Description
Vanguard
Focuses on regular Guardians instead of strikecraft Similar to the Royal AI, but instead of getting Royal Guardians it gets regular Guardians. Requires The Neinzul Abyss expansion.
Gladiator
Gets access to Zenith Architrave Ships, in some cases heavily strengthened versions. Gets Zenith Architrave-themed defensive structures on many planets Generalist AI with new units available; Requires Zenith Onslaught expansion
Wormhole Master
Specialises in Wormhole Invasions that spawn behind your lines. Generalist AI other than it's wormhole focus. Can make defending more challenging.
Turtle
Specialises in defence but also has larger Cross Planet Attacks. Gets extra defensive structures. Defence focused AI. Can seem easier in the early game, but it's worlds become very challenging to attack later on. Managing planet alert status is particularly important with this AI type.
Thief
Uses a mix of tractor beams, paralysis and zombification to steal your stuff. Fairly Generalist AI other than its ship focus.
Speedster
Attacks with fast ships. Has speed magnifiers on all it's planets. Fairly Generalist AI other than its ship focus. Warden will respond more quickly than normal! Requires The Neinzul Abyss expansion.
Sniper
Uses lots of long and infinite ranged ships. Fairly Generalist AI other than its ship focus. Particularly dangerous on larger gravity well settings.
Sledgehammer
Waves are infrequent but strong. Generalist AI.
Reservist
Specialises in defence but also has larger Cross Planet Attacks. Gets more reinforcements, and your deepstrike range is shorter in it's territory. Defensive AI. The shorter deepstrike range makes it harder to move deeper into the galaxy. Requires Zenith Onslaught Expansion.
Reconquista
Specialises in counterattack and reconquest waves. Swingy AI. Capable of punishing player mistakes particularly well.
Quadratic
Each incoming wave is about twice as large as the previous one With every normal wave it sends, it doubles the minimum strength of wave that it is willing to send. This tends to lead to waves that take much longer to 'charge' (before being announced), but eventually leads to VERY large waves.
Peace Maker
Gets lots of Ion Cannons and Mass Drivers Generalist AI alongside the extra defenses.
Orbital
It's guardposts orbit the gravity well and may have orbiting turrets. Also uses additional orbital defences. Generalist AI alongside the extra defenses. Assaulting it's planets can pose interesting challenges. Requires The Neinzul Abyss expansion.
Ghost
Uses lots of cloaked units. Gets cloaked versions of its Guardposts. Generalist AI other than its ship focus.
Fortress Baron
Gets lots of extra defensive structures, including the exclusive Superfortress. Generalist AI alongside the extra defences. It's Superfortresses grant the player science on death, making it one of the easiest moderate AI types in the long run.
Ensnarer
Uses lots of units with tractor beams. Gets specialist turret variants that also have tractor beams. Generalist AI other than its ship focus.
Aggressor
Devotes a lot of resources to border aggression. Aggressive AI that can strike with little warning. Requires The Neinzul Abyss expansion.

Hard

AI Name Wave or Ship Types Additional Spawns and Unlocks Description
Ragnarok
Gets access to stronger versions of Dark Spire units, and Dark Zenith units. Has access to extra Dark Zenith-themed defensive structures. Generalist AI with new units available. Requires Zenith Onslaught Expansion.
Zombifiyer
Uses many units that deal zombification damage. Generalist AI other than its focus on specific units.
Vicious Raider
Significantly larger waves, and uses more raiding units. Offense focused AI.
Tsunami
Offense focused AI. Spends more on Waves and border aggression.
Swarmer
Uses lots of drone ships and swarmer-type strikecraft. Has modified guardposts that all spawn swarms of drones. Generalist AI other than its focus on particular ships.
Special Forces Master
Gets much larger warden and hunter fleets. Can be very difficult to make progress against due to it's reactivity, and the use of it's budget directly on warden and hunter makes it significantly more dangerous.
Panopticon
Uses AI eyes everywhere. Has access to stronger eye variants. Defence focused AI. Requires The Neinzul Abyss Expansion.
Neinzul Enthusiast
Has many, many Neinzul units. Has access to Neinzul defence structures. Expect to be swarmed. Requires The Neinzul Abyss Expansion.
Heroic
Has access to Elderling and Templar units. Generalist AI with new units available. Requires The Neinzul Abyss Expansion.
Aedile
Slightly Stronger Praetorian Guard that can move further from its homeworld. Generalist AI, but it's Praetorian guard can move further from it's homeworld. Can be particularly hard on highly connected maps. Requires Zenith Onslaught Expansion.

Brutal

AI Name Wave or Ship Types Additional Spawns and Unlocks Description
Vengeful
Gets extra exowaves. Generalist AI that retaliates with (relatively) small exogalactic attacks whenever you destroy it's guardposts, warpgates, command stations, data centres, and more. Requires Zenith Onslaught Expansion.
The Beast
Has access to strengthened versions of Nanocaust units. Generalist AI with access to powerful Nanocaust units that can require specialised strategies to deal with. Requires Zenith Onslaught Expansion.
Spire Hammer
Gets access to stronger versions of Dark Spire units, and weaker but more numerous versions of Fallen Spire units. Has access to extra Spire-themed defensive structures. Generalist AI with new units available. Requires The Spire Rises and Zenith Onslaught Expansions.
Jabberwock
Has access to strengthened or altered versions of many minor faction's units, including Dark Spire, Dark Zenith, Nanocaust, Scourge, Fallen Spire and Zenith Architrave units. Also gets Templar and Elderling units if The Neinzul Abyss is enabled. Gets ZA-themed and Spire themed defensive structures on many planets. Generalist AI with access to a wide variety of powerful units that will require specialised strategies to deal with. Possibly the hardest AI type in the game. Requires Zenith Onslaught Expansion.
Geneticist
Has access to slightly less powerful versions of Scourge units. Generalist AI with access to powerful Scourge units that can require specialised strategies to deal with. Requires Zenith Onslaught Expansion.
Skirmisher
Has access to Venators from the start of the game. These ships are extremely hard counters compared to other units in the game. Has access to Venators from the start of the game. Generalist AI other than its access to Venators. Requires The Neinzul Abyss Expansion.
Royal
Focuses on Guardians instead of Strikecraft, and they are much more powerful. Extremely Guardian focused AI. It's stronger guardians can require specialised strategies to deal with.
Praetor
Stronger Praetorian Guard that can move further from its homeworld. Generalist AI, but it's strong Praetorian guard can move much further from it's homeworld. Can be almost impossible on highly connected maps. Requires Zenith Onslaught Expansion.
Golemite
Extra AI Golems on its planets. Generalist AI, but it's golems can be very difficult to handle in the early game.

Other Types

  • There are also Random and Adaptive options. Random gives a randomly chosen AI Type from the appropriate class. So a "Random Easier" will give you a randomly chosen "Easier" AI Type. Adaptive will change AI Types every hour or so. So if you have "Adaptive Brutal" then every hour or so the AI will change to a different Brutal type.