Difference between pages "AI War:1.004 Release" and "AI War:1.003 Release"

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-Core Starships have now been added.  These terrifying ships are only available to the Harder AI Types, and only show up on core and home AI planets, but they are quite a force to be reckoned with.
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-New Lightning Missiles have been added at Missile Silos.
  
-All missiles in the game are now immune to being insta-killed (by ion cannons or what have you).
+
-It is now possible for a player to build up to four EMPs at one time.
  
-The installer should no longer have false-positives of SlimDX detection on Vista machines (this only happened occasionally to begin with).
+
-All missiles now are immune to mines, and have scout abilities (and thus also show up in the list of scouts).
  
-For versions of the game that are installed via our installer, the start menu folder for the game now includes entires for the System Requirements, Credits, Controls, and License documents.
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-The scouts quick-button at the bottom of the screen is now labeled "Scouts & Missiles."
  
-PermaMines have been added.  These mines don't have cloaking, but also don't get destroyed when they damage enemy ships.  Higher-difficulty AIs have a better chance of having more minefields made of these.
+
-All missiles and starships are now immune to sniper shots.
  
-The background of the Pause All button is now green instead of teal.
+
-In recent releases, the numeric range in the hover text for ships was being shown as 1,000 too much on all ships (though the range indicator in the game itself—hold Z to see—was fine).
  
-A new "Ship Movement Style" button has been added next to the Pause All button.  It allows for ship movement commands to cause all ships to move at the slower speed, or not.
+
-New Armored Missles have been added at Missile Silos.
  
-Previously there was a minor graphical bug wherein the yellow "extra text" line on ship hover info could extend outside the background panel.  Fixed.
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-In the last release, there was a crash bug that could be encountered when starting a game on some maps.  Fixed.
  
-The G key can now be held in order to put ships into group movement mode.
+
-The AI is no longer allowed to cluster reinforcements in quite the same way as before, which means that they will tend to be more evenly spread apart.
  
-Ships that are currently in group movement mode now show up with a teal border in far zoom, to make them easier to identify.
+
-Four player games and up now get even more of a resource bonus than before.
  
-There is now a "Free Roaming Defender" mode that can be set on ships, which means that they will attack anything at the current planet, regardless of range.  Ships in this mode show up with a pink border in far zoom mode.  Hold down the V button while issuing a move order to put ships into this mode.
+
-The AI is back to only building a single ion cannon on planets on difficulties 7 and 8.
  
-Pressing the L key now selects half of the currently selected ships.
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-There is now more variance in a minority of galaxy maps, providing more variance overall.
  
-Tachyon MicroFighters, Autocannon Minipods, and Parasites now have twice the attack power and health, but only half as many get created at once.
+
-The map random seed is now shown on totals button hover text on the galaxy map.
 
 
-Infiltrators now have 4x the attack power and health, but only half as many get created at once.  The amount of engine damage dealt by infiltrators is also now markedly lower, making them less effective at dealing engine damage than spiders.
 
 
 
-A huge improvement to processing large numbers of ships has been made.  This makes it possible to have 80,000 or more ships in a game with no lag—and really the number could get as high as 160,000 ships at the upper end, under optimal circumstances on a 2.4Ghz dual core machine.  Basically, the game no longer does any processing for ships that are immobile or guarding when the ships are on a planet where there are no enemies.
 
 
 
-Trial saved games were unable to be loaded.  Fixed.
 
 
 
-The G key now just inverts the ship movement mode—before it always made it grouped mode, but now if it is already grouped mode it will make it work as lone mode.
 
 
 
-The game no longer scales itself up by default on larger monitors, though there is an option to turn this on in the settings (it caused issues with display quality).
 
 
 
-The Starfield images now scale up properly whether the rest of the game is being scaled or not.
 
 
 
-Added a new "No Enemy Waves" AI Modifier.
 
 
 
SPECIAL THANKS
 
----
 
Thanks to Maxim Kuschpel for his excellent suggestions that were used in this release.  The Group Move, Free-Roaming Defender mode, and new L key functionality were all his idea.
 
 
 
Thanks also to Sorceresss for inspiring the "No Enemy WaveS" AI Modifier.
 
  
 
[[AI War:AI War]]
 
[[AI War:AI War]]
 
[[Category:AI War Release Notes]]
 
[[Category:AI War Release Notes]]
 
[[Category:Release Notes]]
 
[[Category:Release Notes]]

Latest revision as of 11:52, 16 September 2017

-New Lightning Missiles have been added at Missile Silos.

-It is now possible for a player to build up to four EMPs at one time.

-All missiles now are immune to mines, and have scout abilities (and thus also show up in the list of scouts).

-The scouts quick-button at the bottom of the screen is now labeled "Scouts & Missiles."

-All missiles and starships are now immune to sniper shots.

-In recent releases, the numeric range in the hover text for ships was being shown as 1,000 too much on all ships (though the range indicator in the game itself—hold Z to see—was fine).

-New Armored Missles have been added at Missile Silos.

-In the last release, there was a crash bug that could be encountered when starting a game on some maps. Fixed.

-The AI is no longer allowed to cluster reinforcements in quite the same way as before, which means that they will tend to be more evenly spread apart.

-Four player games and up now get even more of a resource bonus than before.

-The AI is back to only building a single ion cannon on planets on difficulties 7 and 8.

-There is now more variance in a minority of galaxy maps, providing more variance overall.

-The map random seed is now shown on totals button hover text on the galaxy map.

AI War:AI War