Difference between revisions of "AI War 2:Inhibiting Tesla Corvette"

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(Updated basic information)
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{{AI War 2 Ship:Inhibiting Tesla Corvette}}
 
{{AI War 2 Ship:Inhibiting Tesla Corvette}}
  
[[Category: AI War 2: Strikecraft]]
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[[Category:AI War 2: Strikecraft]]
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[[Category:AI War 2: Splash Weapon]]
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[[Category:AI War 2: Heavy Hull]]
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==Techs==
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*Weapon: Splash
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*Hull: Heavy
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==Weapons==
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;Tesla Coil
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* 280 Damage, Reload Speed 17s, Range 2,500<ref name="RangeDefault">Range is set to 0.8x (80%) of this value by default.</ref><ref name="TeslaCorvetteRange">2,500 is the actual attack resolution range, with the "Projectile" fired detonating instantly without traveling in a 3200 AOE</ref>
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==Abilities==
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;'''WEAPON JAM'''
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* This units attack slows enemy reload speeds if target Armor thickness is less than 60mm.
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* The reload slow adds 8s to the reload time, +2s per mark level, up to a maximum of 20s.
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;'''AOE BURST'''
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* This units attack explodes on impact in 3,200 range AOE, dealing 2x extra damage to stacks (Maximum 20 Targets hit).
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==Upgrades==
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==Footnotes==

Revision as of 02:19, 9 February 2021

Inhibiting Tesla Corvette Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
5,400 800 GW 12 (I) 0.07 8,000 (I) 4,000 (I) 400 110mm 7 gx 0.3 0.3 tX
Inhibiting Tesla Corvette Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
280 (I) 17s 1 3,200 (Detonation Radius) 17-340 (I) 510-10,200

Crowd control meets fire suppression.

Techs

  • Weapon: Splash
  • Hull: Heavy

Weapons

Tesla Coil
  • 280 Damage, Reload Speed 17s, Range 2,500[1][2]

Abilities

WEAPON JAM
  • This units attack slows enemy reload speeds if target Armor thickness is less than 60mm.
  • The reload slow adds 8s to the reload time, +2s per mark level, up to a maximum of 20s.
AOE BURST
  • This units attack explodes on impact in 3,200 range AOE, dealing 2x extra damage to stacks (Maximum 20 Targets hit).

Upgrades

Footnotes

  1. Range is set to 0.8x (80%) of this value by default.
  2. 2,500 is the actual attack resolution range, with the "Projectile" fired detonating instantly without traveling in a 3200 AOE