Difference between revisions of "AI War 2:Minefield"

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(CSV import)
(Update unit stats)
Line 3: Line 3:
 
|hull=25000
 
|hull=25000
 
|shields=0
 
|shields=0
|cap=120
+
|cap=240
 
|metal=3000
 
|metal=3000
 
|speed=0
 
|speed=0
Line 9: Line 9:
 
|mass=0.2998046875
 
|mass=0.2998046875
 
|energy=100
 
|energy=100
|strength=354
+
|strength=229
|damage=5000
+
|damage=2500
 
|salvotime=1
 
|salvotime=1
|dps=5000
+
|dps=2500
 
|capdps=600000
 
|capdps=600000
 
|range=1000
 
|range=1000
Line 19: Line 19:
 
|armor=30
 
|armor=30
 
|old_strength=10
 
|old_strength=10
|strength_diff=344
+
|strength_diff=219
 
}}
 
}}
 +
High chance of detonation when hostile ships move near it. Expends itself with every hit and eventually will have to be rebuilt.
 
High chance of detonation when hostile ships move near it. Expends itself with every hit and eventually will have to be rebuilt.
 
High chance of detonation when hostile ships move near it. Expends itself with every hit and eventually will have to be rebuilt.
 
High chance of detonation when hostile ships move near it. Expends itself with every hit and eventually will have to be rebuilt.
 
High chance of detonation when hostile ships move near it. Expends itself with every hit and eventually will have to be rebuilt.

Revision as of 16:32, 19 October 2018

Minefield Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
3000 100 240 229 25000 0 0 30 0 0.2998046875 0.2998046875
Minefield Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
2500 1 1 1000 2500 600000

High chance of detonation when hostile ships move near it. Expends itself with every hit and eventually will have to be rebuilt. High chance of detonation when hostile ships move near it. Expends itself with every hit and eventually will have to be rebuilt. High chance of detonation when hostile ships move near it. Expends itself with every hit and eventually will have to be rebuilt.