AI War 2:Persuader

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Revision as of 20:09, 21 March 2020 by Kraosdada (talk | contribs)
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Parasite Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1,800 300 GW 32 (I) 0.01 (I) 1,400 (I) 700 (I) 800 50mm 8 gx 0.3 0.21 tX
Parasite Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
70 (I) 4s 1 6,000 (Parasite Bolt)
5,000 (Tractor Beam)
18 (I) 576 (I)

Pathetic fighter, but rather fast and able to grab victims with a Tractor Beam and cause them to become allied zombies upon death.

Techs

  • Weapon: Technologist
  • Hull: Medium

Weapons

Parasite Bolt
  • 70 total damage, Reload Speed of 4, Range of 6,000

Abilities

TRACTOR BEAMS
  • A maximum of 1 enemy squads can be frozen in place if they are within 5,000 range, if they have an Albedo less than 0.5, and if they have an Engine Power less than 14 gx
ZOMBIFICATION
  • The above does 1,400/?/?/?/?/?/? Zombification Damage if the target is a mobile combatant (minus some immune). If at least 10,000 Zombification Damage has been done to the target when it dies, then this ship's faction gains an allied copy of the target. The zombie will move and attack on its own.

Upgrades

Mark Level Hull Shields Weapon Cap Strength
I 1,400 700 70/1,400 32 0.01
II ? ? ? ? ?
III ? ? ? ? ?
IV ? ? ? ? ?
V ? ? ? ? ?
VI ? ? ? ? ?
VII ? ? ? ? ?