Difference between revisions of "AI War 2:Rebuilder"

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(CSV import)
(Update unit stats)
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Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.
 
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.
 
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.
 
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.
 
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.

Revision as of 16:29, 19 October 2018

Rebuilder Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1500 0 40 391 40000 90000 3100 20 20 0.199951171875 0.009765625
Rebuilder Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 ? 0

Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again. Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.