Difference between revisions of "AI War 2:Rebuilder"

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(Update unit stats)
(Test to avoid overriding user edits)
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{{AIWar2ShipStats
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{{AI War 2 Ship:Rebuilder}}
|name=Rebuilder
 
|hull=40000
 
|shields=90000
 
|cap=40
 
|metal=1500
 
|speed=3100
 
|albedo=0.199951171875
 
|mass=0.009765625
 
|energy=0
 
|strength=391
 
|damage=0
 
|salvotime=0
 
|capdps=0
 
|range=0
 
|shotspersalvo=0
 
|engine=20
 
|armor=20
 
|old_strength=5
 
|strength_diff=386
 
}}
 
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.
 
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.
 
Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.
 

Revision as of 18:36, 25 October 2018

Rebuilder Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
1500 0 40 391 40000 90000 3100 20 20 0.199951171875 0.009765625
Rebuilder Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 ? 0

Some of your units, notably turrets, leave remains when killed. A rebuilder can turn those remains back into a functional unit, saving you the effort of placing the unit again.