Difference between revisions of "AI War 2:Scout"

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(CSV import)
 
(CSV import)
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|mass=0.099853515625
 
|mass=0.099853515625
 
|energy=25
 
|energy=25
|strength=10
+
|strength=6
 
|damage=0
 
|damage=0
 
|salvotime=0
 
|salvotime=0
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|engine=20
 
|engine=20
 
|armor=10
 
|armor=10
 +
|old_strength=10
 +
|strength_diff=-4
 
}}
 
}}
 +
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.
 
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.
 
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.

Revision as of 10:52, 28 September 2018

Scout Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
400 25 20 6 4000 1000 4000 10 20 0.2998046875 0.099853515625
Scout Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 ? 0

When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect. When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect.