Difference between revisions of "AI War 2:Scout"

From Arcen Wiki
Jump to navigation Jump to search
(CSV import)
(Test to avoid overriding user edits)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{AIWar2ShipStats
+
{{AI War 2 Ship:Scout}}
|name=Scout
 
|hull=4000
 
|shields=1000
 
|cap=20
 
|metal=400
 
|speed=4000
 
|albedo=0.2998046875
 
|mass=0.099853515625
 
|energy=25
 
|strength=6
 
|damage=0
 
|salvotime=0
 
|capdps=0
 
|range=0
 
|shotspersalvo=0
 
|engine=20
 
|armor=10
 
|old_strength=10
 
|strength_diff=-4
 
}}
 
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.
 
When on a planet, provides ongoing vision and intel.  Includes specialized logic to avoid detection at destinations.  Higher marks get increasingly hard for the enemy to detect.
 

Latest revision as of 19:00, 25 October 2018

Scout Stats
Metal Cost Energy Use Ship Cap Strength Hull Shields Speed Armour Engine Albedo Mass
400 25 20 6 4000 1000 4000 10 20 0.2998046875 0.099853515625
Scout Weapon Stats
Shot Damage Seconds per Salvo Shots Per Salvo Range Single Ship DPS Cap DPS
0 0 0 0 ? 0

When on a planet, provides ongoing vision and intel. Includes specialized logic to avoid detection at destinations. Higher marks get increasingly hard for the enemy to detect.