Difference between revisions of "AI War 2:Pre-And-Post Launch Polish"

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(Created page with "== Known Issues == * Various bugs on mantis: https://bugtracker.arcengames.com/view_all_bug_page.php * '''Multiplayer is disabled until post-1.0''' while we focus on tighte...")
 
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* '''Multiplayer is disabled until post-1.0''' while we focus on tightening up the single-player loop ([https://forums.arcengames.com/ai-war-ii/from-the-dev-notes-on-where-i'm-at-regarding-multiplayer-right-now-(729)/ more info here]).
 
* '''Multiplayer is disabled until post-1.0''' while we focus on tightening up the single-player loop ([https://forums.arcengames.com/ai-war-ii/from-the-dev-notes-on-where-i'm-at-regarding-multiplayer-right-now-(729)/ more info here]).
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== What's this phase all about? ==
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The game is solid at this point and something we're really proud of and that players are having fun with.  But inevitably, the more people we have playing it, the more things get brought to our attention to refine and make as smooth and fun as possible.  This is basically a period we've set aside for doing that sort of thing, rather than focusing on any major new content drops or other major new features.
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There may still be the odd major new thing, who knows -- sometimes the volunteers or modders wind up creating something and we're certainly not going to turn that down!  But by the start of this phase the game was in a really solid state and really huge already, so focusing on polish seems like the way to best serve the largest group of people.

Revision as of 16:29, 11 October 2019

Known Issues

  • Multiplayer is disabled until post-1.0 while we focus on tightening up the single-player loop (more info here).

What's this phase all about?

The game is solid at this point and something we're really proud of and that players are having fun with. But inevitably, the more people we have playing it, the more things get brought to our attention to refine and make as smooth and fun as possible. This is basically a period we've set aside for doing that sort of thing, rather than focusing on any major new content drops or other major new features.

There may still be the odd major new thing, who knows -- sometimes the volunteers or modders wind up creating something and we're certainly not going to turn that down! But by the start of this phase the game was in a really solid state and really huge already, so focusing on polish seems like the way to best serve the largest group of people.