Difference between revisions of "Area Mine"

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[[Category:AIWar]]
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#REDIRECT [[AI War:Area Minefield]]
[[Category:AIWarBase]]
 
{{5.030}}<br/>
 
{|
 
|[[File:AIWarAreaMine.png|100px|left|Area Mine]] || valign="top" | Enemy ships coming too close to these invisible traps will incur heavy damage.  The minefield is also damaged, and eventually destroyed, in the process.<br/>The explosions from these  minefields also effect other enemy ships that are close by.  These are obviously useful for taking out groups of ships, but they are also useful for hitting ships that have Mine Avoidance -- those ships can still get caught in the blasts of area minefields that are triggered by another ship. Note however that ships with AOE Immune trait are still immune to the explosion.<br/>See [[Mine]] and [[EMP Mine]].
 
|}
 
 
 
 
 
== Base Stats ==
 
----
 
{| border="1" cellpadding="2"
 
! align="center" | [[Ammunition Types and Immunities|Ammo Type]] || align="center" | [[Armor Types and Bonus Damage|Armor Type]] || align="center" | [[Ammunition Types and Immunities|Immunities]] || align="center" | [[Armor Types and Bonus Damage|Damage Bonuses]]
 
|-
 
| align="center" |  || align="center" | Refractive || align="center" | Blade Attacks    Fusion Cutters    Reclamation    Paralysis Attacks    Transport    Swallow Force Fields || align="center" |
 
|}<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge|Ship Cap]] || align="center" | [[Armor|Damage]] || align="center" | Attack Range || align="center" | Reload || align="center" | Health || align="center" | [[Armor]] || align="center" | [[Engines and Speed|Speed]] || align="center" | [[Engines and Speed|Engine Health]] || align="center" | Single Ship DPS || align="center" | Ship Cap DPS || align="center" | [[Abilities]]
 
|-
 
| align="center" | 294 || align="center" |  || align="center" |  || align="center" |  sec || align="center" | 20,000 || align="center" | 0 || align="center" | 0 || align="center" | Inf || align="right" | 0 dmg/sec || align="right" | 0 dmg/sec || align="left" | Cloaking    Blind
 
|} Note that DPS is wrong, waiting on damage calcs.<br/>
 
{| border="1" cellpadding="2"
 
! align="center" | [[Knowledge]] || align="center" | [[Metal and Crystal|Metal Cost]] || align="center" | [[Metal and Crystal|Crystal Cost]] || align="center" | Total Cost || align="center" | [[Energy|Energy Cost]] || align="center" | [[Build Time and Constructors|Build Time]] || align="center" | Cap Metal Cost || align="center" | Cap Crystal Cost || align="center" | Cap Total Cost || align="center" | Cap Energy Cost || align="center" | Ship Cap Build Time
 
|-
 
| align="center" | 4,000 || align="center" | 1,080  || align="center" | 3,600 || align="center" | 4,680 || align="center" | 0 || align="center" | 00:00:45 || align="center" | 317,520 || align="center" | 1,058,400 || align="center" | 1,375,920 || align="center" | 0 || align="center" | 03:40:30
 
 
 
|}
 
== How to use in your fleet ==
 
Coming soon
 
== How to counter when in the AI fleet ==
 
Coming soon
 
 
 
{{AIWarShips}}
 
{{AIWarRefNav}}
 

Latest revision as of 20:26, 29 September 2017