Bionic Dues:Difficulty

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difficulty casual easy normal hard expert misery

loot per won mission

4 items

1 item per surviving exo

1 item per surviving exo

1 item per surviving exo

1 item per surviving exo

1 item per surviving exo

bot & traps difficulty

-

-

-

difficult enemy types appear slightly more often

difficult enemy types & traps appear somewhat more often

difficult enemy types & traps appear more often

bot levels per day (spread between 47 bots at random)

9
17
18
20
21
24

bot range increases by 1 every x levels

12
5
5
5
4
4

bot manufacturing, start

10
30
33
36
40
50

bot manufacturing, increase per day

1
6
7
8
9
12

bot shields, scaling per level (for bosses incl.)

1,00
2,00
2,33
2,66
3,00
4,00

bot attack, scaling per level (for bosses incl.)

1,00
2,00
2,33
2,66
3,00
4,00

bot vision (alerted when you are in range)

7
11
12
13
14
18

exo shields multiplied

7

-

-

-

0,75
0,75

bot (non-boss) shields multiplied by

-

2
2,3
2,6
3
3,3

hand-designed bot mix for x days

3
2
1

-

-

-

no special-seeding bots for x days

20
8
6
3

-

-

cost of items in store, multiplied by

-

1,2
1,33
1,46
1,6
2,8

score multiplier after game victory

3
10
15
30
50
70


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