AI War:Mobile Builder
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Allows you to build economic and defensive ships at planets your team doesn't control. Crucial for establishing beachheads in enemy or neutral territory. |
Base Stats
Ship Cap | Ammo Type | Armor Type | Immunities | Damage Bonuses |
---|---|---|---|---|
39 | Neutron | Dark Matter Ammo, Minor Electric Ammo, Reclamation, Paralysis Attacks, Force Fields, Mines |
Damage | Attack Range | Reload | Health | Armor | Speed | Engine Health | Single Ship DPS | Ship Cap DPS | Abilities |
---|---|---|---|---|---|---|---|---|---|
sec | 360,000 | 1,000 | 44 | 100 | -- dmg/sec | -- dmg/sec | Requires Supply |
Knowledge | Metal Cost | Crystal Cost | Total Cost | Energy Cost | Build Time | Cap Metal Cost | Cap Crystal Cost | Cap Total Cost | Cap Energy Cost | Cap Build Time |
---|---|---|---|---|---|---|---|---|---|---|
-- | 200 | 1,000 | 1,200 | 0 | 00:00:17 | 7,800 | 39,000 | 46,800 | 0 | 00:11:03 |
How to use in your fleet
This unit offers the system build menu in systems that you do not have a completed Command Station in.
Allied command stations provide a Foldout unit which serves a similar purpose to a Mobile Builder, allowing you to build in allies' systems without use of a mobile builder.
Also, note the "Requires Supply" limitation. This means you can only build in systems adjacent to a system with a human Command Station. For the purposes of the supply mechanic, an allies Command Station does count.
Lastly, you can not construct Harvesters with unit.
How to counter when in the AI fleet
Not applicable. The AI does not use Mobile Builders.