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  • == Next Release Notes == [[AI War 2: The Final Cycle]]
    1.02 MB (175,629 words) - 18:11, 4 March 2022
  • == Next Release Notes == [[Valley 1:Post-Launch Series 1 Release Notes]]
    345 KB (59,053 words) - 19:51, 1 February 2015
  • == Next Release Notes == [[Valley 1:Post-Launch Series 2 Release Notes]]
    278 KB (45,949 words) - 19:51, 1 February 2015
  • == Next Release Notes == [[AI War 2: Finalizing Multiplayer]]
    563 KB (96,029 words) - 12:31, 14 April 2021
  • == Next Release Notes == [[AI War 2: The Great Refactor]]
    646 KB (109,259 words) - 11:44, 22 September 2021
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • == Release 6.001 == * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Current Post 6.000 Beta]].
    407 KB (65,607 words) - 12:09, 16 September 2017
  • == Next Release Notes == [[Valley 2:Post-Launch Release Notes]]
    304 KB (51,505 words) - 19:51, 1 February 2015
  • == Next Release Notes == [[Valley 1:Beta Series 3 Release Notes]]
    363 KB (62,010 words) - 19:50, 1 February 2015
  • == Next Release Notes == [[Bionic Dues Post Release Notes]]
    160 KB (26,781 words) - 17:21, 2 February 2015
  • == Release 5.000 == ...ow takes simply either "number of human military ships here" or "number of AI military ships here", whichever is larger (though capped at 4x the smaller
    367 KB (58,728 words) - 12:16, 16 September 2017
  • == Next Release Notes == [[AI War 2:The Paradigm Shift]]
    394 KB (67,204 words) - 16:22, 13 April 2021
  • == Next Release Notes == [[AI War 2: Interlude And Refinement]]
    415 KB (70,286 words) - 16:17, 13 April 2021
  • == Next Release Notes == [[Skyward Collapse - Post 2.0 Release Notes]]
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...t 53 distinct public beta releases over 91 days. That's an average of one release every 41 hours. * The combined release notes for those 53 betas total over 360 kilobytes of text.
    245 KB (38,972 words) - 11:55, 16 September 2017
  • == Next Release Notes == [[AI War 2: The Refinement of Fleets]]
    287 KB (48,412 words) - 12:06, 3 July 2019
  • == Next Beta Notes == ...t release, it's a whole new game. It's time to start with a fresh release notes page, too.
    202 KB (34,152 words) - 15:38, 19 November 2015
  • == Next Release Notes == [[AI War 2: Building Multiplayer]]
    186 KB (31,438 words) - 17:26, 13 July 2020
  • == Next Release Notes == [[The Last Federation Post-1.0 Release Notes]]
    402 KB (68,779 words) - 12:25, 31 January 2015
  • == Next Release Notes == [[AI War 2: The Era of Discovery]]
    154 KB (26,552 words) - 11:21, 1 August 2018
  • == Next Release Notes == [[AI War 2: Post Completion Part II]]
    338 KB (54,548 words) - 10:53, 26 June 2023
  • == Next Release Notes == [[The Last Federation Post-2.0 Release Notes]]
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...9.msg125187.html#msg125187 One does not simply stroll through AI War patch notes], indeed. ...en 1.0 and 5.0. So that's certainly a good reason to have such huge patch notes and so many changes!
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Release 7.000 ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • == Next Release Notes == [[AI War 2: The Pivot]]
    161 KB (27,377 words) - 16:31, 24 April 2018
  • == Next Release Notes == [[AI War 2: Pre-Early Access Polish]]
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ** If you enable this optional rule then each normal mission will take 2 days instead of 1 (the Robot Control Centers will still take 5), causing tw ...e not only here but also in Spectral Empire and The Last Federation and AI War. This new system does highly-efficient sprite batching, which makes the fr
    48 KB (7,844 words) - 17:22, 2 February 2015
  • == Next Release Notes == [[Valley 1:Beta Series 2 Release Notes]]
    192 KB (32,418 words) - 19:50, 1 February 2015
  • == Next Release Notes == [[AI War 2: Post Completion]]
    126 KB (20,934 words) - 21:28, 22 April 2022
  • ...is for pre-release testing for the Zenith Onslaught. It was used for patch notes as well. It is now out of date and left for historical interest The Zenith Onslaught is the second expansion for AI War 2. It's an expansion focused on making the galaxy feel rich and complex and c
    113 KB (18,449 words) - 16:11, 1 June 2021
  • == Next Release Notes == [[AI War 2: The Grand New AI]]
    179 KB (30,218 words) - 23:28, 1 January 2020
  • == Next Release Notes == [[AI War 2: Pre-And-Post Launch Polish]]
    278 KB (47,062 words) - 16:30, 11 October 2019
  • == Next Release Notes == [[AI War 2: Sunset of The Badger Era]]
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...ly 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. * The combined release notes for those 81 betas total over 300 kilobytes of text.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • == Next Release Notes == [[AI War 2: Final Pre-Beta Checks]]
    182 KB (30,453 words) - 13:10, 11 January 2018
  • == Next Release Notes == [[AI War 2: The Arrival of Fleets]]
    105 KB (17,355 words) - 23:34, 5 March 2019
  • == Next Release Notes == [[Skyward Collapse - Post Release Notes]]
    132 KB (22,317 words) - 12:25, 31 January 2015
  • == Notes From The Producer: January 18th, 2011 == ...resolved some annoying font wrapping issues that were caused by the Unity 2.6 engine.
    4 KB (537 words) - 19:52, 1 February 2015
  • == Next Beta Notes == ...eriod into two sets of release notes, but what can we say -- these release notes have gotten to 36,000 words, and it is time to cut them off and start a new
    208 KB (34,773 words) - 19:15, 5 June 2015
  • ...to have a graphical button that opens a window that tells you about the AI War II kickstarter, and which then has the option to click a button and find ou ** https://www.kickstarter.com/projects/arcengames/ai-war-ii/
    34 KB (5,632 words) - 20:40, 14 November 2017
  • ...o the player in act 1" to only apply to the player's lander territory; the AI can build next to other territories claimed later by the player. ...this rule during the per-turn check of under-construction buildings, so an AI building can no longer be cancelled by this rule after starting constructio
    59 KB (9,843 words) - 15:39, 19 November 2015
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. == Official 8.000 Release! ==
    177 KB (28,387 words) - 17:36, 25 October 2018
  • == Notes From The Producer: June 11, 2010 == ...feeling a lot less beta, and a lot more like a finished product, with this release; so much so that we jumped from version 0.800 to version 0.850.
    15 KB (2,604 words) - 12:25, 31 January 2015
  • The last of the AI War 2 DLCs is now out, the Complete Edition is out, and you can [https://store.st ...and volunteers are still making updates, there tend to be patches every 1-2 weeks on average.
    111 KB (17,531 words) - 00:57, 14 April 2024
  • ...planet ruled by an enigmatic spectre. It is set in the same universe as AI War and The Last Federation, light years and millennia apart from the events of * [[Stars Beyond Reach Beta Phase 2 Release Notes]]
    3 KB (519 words) - 09:05, 23 October 2018
  • == Notes From The Producer: July 7, 2010 == Well, this is a momentous release! The levels for the main adventure story progression are all now completed
    7 KB (1,209 words) - 12:26, 31 January 2015
  • == Version 2.603 == == Version 2.602 Achievement Fixes And Console Launch ==
    47 KB (7,365 words) - 20:22, 26 January 2024
  • == Notes From The Producer: June 26, 2010 == ...or instabilities into the game, which is why the long time since the last release. The networking work is in full swing, and that caused a lot of internal c
    16 KB (2,663 words) - 12:25, 31 January 2015
  • == Next Release Notes == [[AI War 2: Making Alpha Fun]]
    123 KB (20,999 words) - 17:37, 25 October 2018
  • == Next Release Notes == [[AI War 2: Early Access Starts!]]
    50 KB (8,414 words) - 11:12, 15 October 2018
  • == Notes From The Producer: December 9th, 2010 == ...y, and all around better—but it was also a huge undertaking just to get AI War upgraded to it and fully stable. We wrestled with an intermittent sound-re
    7 KB (1,251 words) - 12:26, 31 January 2015
  • == Next Release Notes == == 0.402 Welcome Testers Round 2 ==
    63 KB (10,632 words) - 10:14, 5 April 2024
  • ...to have a graphical button that opens a window that tells you about the AI War II kickstarter, and which then has the option to click a button and find ou ** https://www.kickstarter.com/projects/arcengames/ai-war-ii/
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ...insanely huge amount of time. But at the same time, for the final release notes they needed to be cut down and edited. So here is the original, and the cu * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Formations
    122 KB (21,444 words) - 14:29, 18 April 2019
  • == Notes From The Producer: May 13, 2010 == ...hough it's happened many times with AI War in the past. Mainly because AI War was at a more mature state when that was happening, and Tidalis is now gett
    3 KB (565 words) - 12:25, 31 January 2015
  • == Notes From The Producer: May 25, 2010 == ...ed, so that's great news. The networking is partially implemented in this release, but it's so isolated that it doesn't affect the game or our ability to do
    8 KB (1,386 words) - 12:25, 31 January 2015
  • ...h AIs, whether the player has a positive handicap relative to the AIs, the AI modifiers, and all the other relevant start-game factors, multiplied times ...remember the last ship type that they were assigned by a player (human or AI) to kill. They will then adjust their targeting accordingly, preferring shi
    47 KB (7,691 words) - 11:53, 16 September 2017
  • AI Updates -Added support for removing individual AI types from consideration for random selection by placing disabledaitypes.tx
    66 KB (10,612 words) - 11:54, 16 September 2017
  • -All of the command stations except for the AI home planet command station now have new, larger graphics and icons. This ...Mass Driver (and related shot), Distribution Node, Gravity Drill Station, AI Co-Processor, replacement SuperFortress and SuperFortress
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...luded in any given reinforcement that an AI does. In recent releases, the AI has been having way too many starships at the highest-level planets. -In a change from the prior release, the metal and crystal costs of mark iii and iv ships no longer scale up so
    5 KB (872 words) - 11:50, 16 September 2017
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet atta
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...page was written in November 2010. For a more up-to-date guide, see [[AI War:Why Do Enemy Waves Get So Large?|Why Do Enemy Waves Get So Large?]] 1. Higher AI Progress leads to larger waves, pretty linearly.
    7 KB (978 words) - 13:46, 1 February 2015