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  • [[AI War 2: Building Multiplayer]] ...st expansion (released at the end of this phase), and an unexpected ton of AI improvements.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • [[AI War 2: Pre-And-Post Launch Polish]] ...the initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...July 16), AND a signficant period with no public releases while we ported AI War from .NET/SlimDX to Unity3D. ...of the full release notes ([[AI War:Current Post-3.120 Beta|part I]] and [[AI War:Current 4.0 Beta|part II]], which were over 55,000 words—or, 222 page
    183 KB (30,714 words) - 11:55, 16 September 2017
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Current Post 7.000 Beta]]. == Prerelease 6.050 [http://arcengames.blogspot.com/2013/06/ai-war-beta-6050-release-candidate-3.html Release Candidate 3] ==
    209 KB (33,423 words) - 12:14, 16 September 2017
  • == AI Updates == -added support for AI plots, which are enabled in the new "AI Plots" tab in the new game lobby.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • **** Ultimate: Lilith's counterattack leaves, thrown rhino axes, armored golem shots. * Previously, the armored golem had to be struck by a caliber of at least 1000. Now it has to be struck by
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ** There's more that needs to be done here, but the AI model will need some reworking before that's possible, and there's not room ...titles, as we're slammed right now. And for some of the older titles like AI War, we'll also have to do a unity engine upgrade in order to add linux sup
    402 KB (68,779 words) - 12:25, 31 January 2015
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Forma * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the met
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...vel to enemy planets if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to rec ...actic Strikeforces if they are both enabled at Hard difficulty. The Botnet Golem's weapon is called the Insanity Inducer, a smaller version of which can be
    3 KB (383 words) - 00:05, 25 October 2018
  • ...[AI War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. ...ypes of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...r. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders? ...bly as it pummels your enemies. Any path you take, there are consequences; AI War is known for being heavily strategic even amongst strategy games, and T
    30 KB (4,946 words) - 14:07, 8 March 2015
  • [[File:AIWar.jpg|center|AI War:Fleet Command]]<br/> ...st avoid the notice of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map wit
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]]. ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by one every hour.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ** More details [[AI War:What_Is_The_Fallen_Spire_Minor_Faction|here]]. ...m the AI. When freed, each of these outposts will gratefully decrease the AI Progress by one every hour.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...]s). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as [[Bomber]]s. Admittedly, armor mechanics will be review == How to counter when in the AI fleet ==
    1 KB (204 words) - 22:15, 1 February 2015
  • [[File:AI War - Polarizer_cap_DPS.jpg‎|thumb|right|500px|Polarizers inflict tremend ...Golem]]s. What this may also mean is that they do more damage against the armored ships of higher marks - most mark upgrades come with linearly higher armor
    2 KB (357 words) - 06:00, 29 November 2016
  • ...hen trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs requires that expansion. ...Also adding guardians on a few planets, and accounting for the new-style AI home planets. And a few other goodies, like adding in a fabricator for the
    165 KB (27,263 words) - 19:48, 1 February 2015
  • The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, friga ...ie on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warheads.
    28 KB (4,560 words) - 19:50, 1 February 2015
  • [[AI War 2: The Era of Discovery]] ...www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • Damage and Armor in AI War is given directly in numbers, so the armor value is simply subtracted f Damage in AI War is not random and so the damage calculation is very straight forward an
    6 KB (974 words) - 13:18, 24 February 2015

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