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  • ** The ability to unload transports at the destination is a big deal, at any rate, since t *** The CostBasedShipSpawner now has the ability to NOT spawn all ships on the same coordinates but spread them out. Sadly t
    394 KB (67,204 words) - 16:22, 13 April 2021
  • == Construction Rate (Ship Ability) == ...<br/>Engineers and similar ships have their Construction Rate listed as an ability.<br/>Construction Rates are linear. Construction Rate 2 is twice as fast as
    9 KB (1,581 words) - 20:43, 26 April 2015
  • ...he ability to disable it via the same option in the settings, and also the ability to hold the same hotkey (by default X) to bypass the prompt. ** This might have been messing with the ability for units to pathfind in general, sometimes, in the last couple of versions
    646 KB (109,259 words) - 11:44, 22 September 2021
  • * The monster Stormy Sine ability (used by Clockwork Probes and Draconite Overlords) has had its time-to-live ** Not only is that bad ability type definition fixed, but it's now put in place so that if a similar bad d
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ...was done this way because, when this feature was added, we didn't have the ability to select a savegame without loading it immediately. === Ability To Run The Game Under Minimum System Requirements ===
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * Player homeworlds now include the ability construct up to 10 matter converters, rather than 0. ==== In-Game Ability To Change A Subset Of These ====
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Now when the Protective Sheath ability is active it displays the number of turns remaining near the top center of * Now when the game would list your gaining a special ability, but there's none left to give, it won't show that line at all instead of s
    349 KB (57,816 words) - 12:25, 31 January 2015
  • * Added the ability to disable reflections and/or specular highlights into our shaders. ...I in its strength computations, while its main contribution to your combat ability remains similar.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ...l uv offsets, HDRI cubemap reflections, and some funky math as well as the ability to overdrive specularity, metallicity, and so forth well beyond what those ==== Ability To See And Alter LODs In-Game ====
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...sts are likely to support one another, and so your success depends on your ability to make and execute plans here. The goal is to make the endgame as strateg ...very little in the way of economic gain, but have much more health and the ability to shoot at enemy ships.
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...dded at the beginning of the game or midway through, these have the unique ability to fly through special wormholes into the new nebulae. In those new areas, * Added the ability to switch your UI to display what another human player sees, making team co
    223 KB (36,110 words) - 11:56, 16 September 2017
  • * Fixed a bug where the spy international ability wasn't actually performing its logic. * There is now an Industrial Espionage international ability that commercial offices have.
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ** Combined with the much lower wave warnings, the ability to go all in on offense yet defend with your mobile fleets should be notabl **** This is fairly experimental, but is also a large nerf to the players ability to "throw wads of cash" to solve every problem, so will be keeping an eye o
    179 KB (30,218 words) - 23:28, 1 January 2020
  • * Expanded the ability to spawn nearby encounters to include static ones that are only in explored ** Also removed the ability for the encounters to randomly change heat against the vigilante identity,
    63 KB (10,632 words) - 10:14, 5 April 2024
  • * The ship ability "AI Will Abandon Post To Pursue," and its related functions, has been remov ...sts are likely to support one another, and so your success depends on your ability to make and execute plans here. The goal is to make the endgame as strateg
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ** The ability to hover over this and see the name of the planet and click it to switch ba ...esn't seem to be an optimization that is needed, but it's nice to have the ability to include that later.
    154 KB (26,552 words) - 11:21, 1 August 2018
  • Ships with the [[AI War:Ship Abilities|Ability: Cloaking]] can disappear and not be visible to the enemy in any shape or f Ships with the [[AI War:Ship Abilities|Ability: Tachyon Beam Emission]] emit Tachyon Beams for the range listed that unclo
    8 KB (1,435 words) - 14:11, 1 October 2017
  • ...ed ghost copies of inventory items for assigning the same item to multiple ability bars at once ** Also, the ability to right-click characters in the character listing to rename them has been
    89 KB (14,646 words) - 19:51, 1 February 2015
  • **This should greatly improve the ability to see important things and select them, like your fleet leaders. ...8 -> 4 per mark, armor 80mm -> 50mm. This ship was simply absurd with its ability to multiply its own damage into the stratosphere as well as having increase
    338 KB (54,548 words) - 10:53, 26 June 2023
  • Several units have the '''Cloaking''' ability. While a unit is cloaked, enemies don't see it and can't shot at it. A cloa ...ts have the "Tachyon Beam Emission" ability, associated with a range. This ability allows a unit to reveal cloaked units around it within the specified range.
    5 KB (849 words) - 02:35, 25 August 2016

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