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  • ...d''' is using them effectively, however, strongly consider counter-missile turrets. Nullifying both these and [[Missile Frigate]]s will help your defense trem
    1 KB (183 words) - 09:22, 9 March 2015
  • ...ive scenarios, their powerful [[Spire Blade]]s can be countered by gravity turrets and gravity drains. Meeting these ships while attacking AI planets can be a
    2 KB (324 words) - 13:09, 28 October 2017
  • ...Planes will be hard to root out. Establishing tachyon coverage and gravity turrets will make everything a cake-walk, so it's important not to neglect your bas
    2 KB (319 words) - 12:11, 16 February 2015
  • ...e.<br/>Considered the Mark II version of the [[Sniper Turret]].<br/>Spider turrets fire 'Sniper' type ammunition for the purposes of Counter-Sniper abilities.
    578 bytes (78 words) - 23:02, 7 August 2013
  • ...y effects. Build a lot of high-mark [[AI War: Gravitational Turret|gravity turrets]] and a [[AI War:Radar Jammer|radar jammer mk 2]] if possible.
    2 KB (284 words) - 19:40, 30 October 2018
  • -Ion cannon shots are no longer blocked by counter-sniper turrets. ...tion, for reporting the comma crash bug, for reporting that counter-sniper turrets were blocking ion cannon shots, for inspiring the change to "snap" metal an
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...[[AI War:Needler Turret|Needler Turrets]] and [[AI War:Laser Turret|Laser Turrets]] will speed the battle up nicely.
    2 KB (259 words) - 13:27, 30 September 2017
  • ...and ships together, the AI will tend to do maximum damage with this ship. Turrets can be spaced in a line facing the wormhole, while doing this with a fleet
    2 KB (296 words) - 11:41, 16 February 2015
  • 909 bytes (133 words) - 11:45, 16 February 2015
  • 2 KB (270 words) - 11:59, 16 February 2015
  • ...e field.<br/>[[Lightning Turret|Lightning Turrets]] and [[Flak Turret|Flak Turrets]] are not as affected by this penalty and only do 25% less damage.<br/>AI F
    4 KB (605 words) - 00:13, 9 December 2013
  • 2 KB (366 words) - 13:38, 1 October 2017
  • ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its ...th your mobile fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroyed.<br/>N
    1 KB (216 words) - 12:07, 30 October 2018
  • [[AI War:Sniper Turret|Sniper Turrets]] and [[AI War:Spider Turret|Spider Turrets]] can pick them off quite effectively before they can reach your [[AI War:O
    2 KB (250 words) - 17:49, 24 September 2017
  • ...urrets near each wormhole to shoot down the warheads, as losing a bunch of turrets is usually no big deal because you can rebuild them fairly quickly. It is
    3 KB (435 words) - 21:01, 7 October 2016
  • 4 KB (423 words) - 20:19, 28 March 2015
  • '''EMPs or Counter-Missile Turrets''' ...ath the force field before it comes back on); or to unlock Counter-Missile Turrets and build one of those near to your bombers (since it is usually missiles t
    4 KB (802 words) - 14:01, 1 February 2015
  • ...l now build counter-sniper turrets and sniper turrets in place of whatever turrets it would normally build during reinforcements when there are enemy sniper-t ...ters (Q, A, and E). This is useful because it doesn't include things like turrets, mines, or economic structures, so it lets you find your actual fleet ships
    14 KB (2,434 words) - 13:38, 1 February 2015
  • 2 KB (393 words) - 22:18, 1 February 2015
  • For as long as you keep your turrets out of range, these ships are merely another nuisance to destroy. The AI do
    2 KB (385 words) - 22:19, 1 February 2015

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