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  • *** Ditto for the dire guard posts, except those now take 20 shots, holy cow. * Forcefield Tech Cost changed.
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...nsists of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed. ...nings about attacks on a human home command station that is under a bubble forcefield more frequently than this. Default 60.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...d about the new stuff VotM brings to the table, including "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plot == Dire Guardians ==
    14 KB (2,253 words) - 20:05, 6 August 2020
  • * The text of forcefield frigates no longer mentions (erroneously) that ships under them deal half d * All of the player and AI mobile forcefield generators, which already no longer shrink when taking damage, also no long
    293 KB (50,070 words) - 11:33, 14 October 2020
  • *** Guardian-level units transform into Ghouls, which have an AOE acid weapon *** Dire-Guardian level units transform into Liches, which have Deathgrip (tractors, and guns
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...own with the above forcefield changes, and make them fit better with their Dire Big Brothers. ...excellent reproduction save with 200 ships sitting around one almost-dead guardian they were convinced was going to keel over at any second.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • {{AI War 2 Ship:Dire Forcefield Guardian}} [[Category: AI War 2: Dire Guardians]]
    116 bytes (15 words) - 23:03, 12 March 2020
  • ...|| valign="top" | Protects nearby allied units with its extremely powerful forcefield generator.
    368 bytes (40 words) - 09:33, 9 July 2016

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