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  • * Self-Destruct Guardian description no longer claims to work like a lightning warhead. * Previously the Needler, MLRS, Missile, and Flak turrets were balanced at around 40k energy-cap-cost, whe
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...d about the new stuff VotM brings to the table, including "Dual-type" AIs, Dire Guardians, AI Planetary Subcommanders, and the "Hunter" and "Shark" AI plot == Dire Guardians ==
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ** TLDR: Stacked MLRS corvettes will now fire more shots, along with anything similar to them. ...nsists of a number of shield generators which must be destroyed before the dire guard posts on the AI Homeworld(s) can be destroyed.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • * MLRS Turret damage increased 20%. ** Metabolizing MLRS Corvette -> MLRS Corvette variant that grants metal when enemies it attacked enough die
    415 KB (70,286 words) - 16:17, 13 April 2021
  • *** Ditto for the dire guard posts, except those now take 20 shots, holy cow. ** This'll likely be extended to other areas, such as Dire Guardians and faction units, but for now the majority of the player/AI unit
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...reful MLRS Corvette that you can get from an FRS for 30 AIP, giving you 70 mlrs-like ships (wow) that ALSO buff the attack power of all non-flagship member ** There are 50ish Turret Groups, 37 Strikecraft/Frigate groups, and 14 Dire Guard Post groups all added.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** A few MLRS turrets could actually out do this thing fairly easily. Hopefully it's a bi ...own with the above forcefield changes, and make them fit better with their Dire Big Brothers.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...s, the Hunter Fleet gets access to more powerful units up to and including Dire Guardians. At low difficulty levels, the Hunter Fleet will attack more reck ..., the more nasty things they can spawn, ranging from the (relatively) weak dire guardians, to powerful golems, the frightening Hunter/Killer, and at max in
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...everal new AI types, a new map type, new bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for offi ...ased on Zenith technology used for fighting shield-heavy Spire units, this guardian's cannon completely ignores forcefields. However, it cannot target small u
    7 KB (1,011 words) - 20:01, 6 August 2020
  • {{AI War 2 Ship:Dire MLRS Guardian}} [[Category: AI War 2: Dire Guardians]]
    110 bytes (15 words) - 23:12, 12 March 2020
  • |[[File:AIWarDireMLRSGuardian.png|100px|left|Dire MLRS Guardian]] || valign="top" | Fires many powerful rockets at any enemy unfortunate en
    366 bytes (43 words) - 09:31, 9 July 2016

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