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  • ...ead staying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, wh There is a class of guardians named [[AI War:Dire Guardians|Dire Guardians]] that are much stronger but they thankfully don't use the same s
    10 KB (1,457 words) - 12:01, 21 August 2016
  • ...rden Fleet, Neinzul in the Border Aggression and Templar in the Praetorian Guard. * Dire GuardPosts have been reduced in target priority, for player ships, from Big
    115 KB (18,274 words) - 10:11, 15 May 2024
  • [[Valley 1:Post-Launch Series 1 Release Notes]] ...ntermediate bugs. See [[AI War:AI War#Release History|AI War's three-year post-release history]] for how this works.
    345 KB (59,053 words) - 19:51, 1 February 2015
  • : [[AI War:Current Post-8.000 Beta|Upcoming and latest patch-notes]]. * [[AI War:Guard Posts|Guard Posts]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...e bulldozing an under-construction building would not do certain important post-destruction bits of logic, like clearing its building-specific data (staffi ...Ranged Countermeasures military building. These act as an interceptor for missile and laser attacks, which until now were basically unblockable.
    208 KB (34,773 words) - 19:15, 5 June 2015
  • [[The Last Federation Post-1.0 Release Notes]] * To make it easier to understand what actually happened in a battle, the post-combat results window now displays (where applicable) :
    402 KB (68,779 words) - 12:25, 31 January 2015
  • [[The Last Federation Post-2.0 Release Notes]] ...n the newer (and default) summary-mode display of influence changes in the post-combat window, where it would add some entries more than once, making it cl
    349 KB (57,816 words) - 12:25, 31 January 2015
  • **[[Missile Frigate]]s **[[Wormhole Guard Post]]s
    4 KB (544 words) - 20:20, 15 May 2015
  • |name=Dire Missile Guard Post
    316 bytes (31 words) - 14:43, 21 September 2018

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